cloud2030

the2030.cloud Podcast
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Jun 8, 2019 • 55min

Don't Touch That - Open Infra Summit Talk on Edge Computing

Rob Hirschfeld and Mark Thiele give their Open Infrastructure Talk from the recent event in Denver in this podcast. Slides for the podcast are available at https://speakerdeck.com/zehicle/edge-dont-touch-that. A video of the talk is at https://youtu.be/KvqN8x1bDCw.
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Jun 1, 2019 • 40min

Deep Dive into Macrometa's Global Edge Fabric

Chetan Vinkatesh, CEO and Co-Founder of Macrometa provides deep technical insight into their soon to be launched Global Edge Fabric development platform. For more information go to https://www.macrometa.co/product.
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May 25, 2019 • 38min

Open Infrastructure Summit and Community Recap w/ Ben Silverman

Joining us this week is Ben Silverman, Chief Cloud Officer, Cincinnati Bell Technology Services. Highlights • Ben Silverman Background • Experience at Denver Open Infrastructure Summit o PTG Separation • Free Software does not mean Free Support • Vendors in Attendance: Significant Downsizing of Companies • Installer Wars and Airship • Ironic Push & MaaS Alliance • Developers Portability and Languages • Cross Community Compatibility • Only Tools are OpenStack • Final Event Thoughts
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May 18, 2019 • 32min

Olivier Avaro on Democratizing Gaming

Joining us this week is Olivier Avaro, Founder & CEO Blacknut. About Blacknut Blacknut aims to fundamentally change the video game industry by creating a service where users can access a vast catalog of curated games, play without limit across all devices, and no longer have the need for dedicated hardware, all for a simple subscription. Using the latest cloud computing technology, Blacknut digitizes video games, delivering them through the cloud directly to smart devices such as televisions, tablets, and phones or through devices like set-top boxes and dongles. Highlights: • Working at a Gaming Company • Game Streaming and Experience • Elimination of H/W Limitations for Modern Games • Delivery of Game from Cloud vs Edge • More than 50% of 5G traffic expected to be Gaming • Edge/Cloud Infrastructure Requirements • Virtualized Game Platform • Challenges in Building the Blacknut Platform
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May 12, 2019 • 31min

State of the Edge - Data at the Edge Report Overview

Discussion on the newly released "Data at the Edge" report from The State of the Edge community at https://www.stateoftheedge.com/
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May 4, 2019 • 40min

Mark Thiele Rants on IT Monopolies and Impact of Edge

Joining us this week is Mark Thiele, Director Engineering Edge Computing, Ericsson and Host of IDCA Podcast. Highlights: • Monopolies in IT • Restrictions in Innovation as everyone has same Cloud tools • Monopolies are not Good for Customers • Edge Push from Public Clouds • Learning from Edge Research • Will Edge Save us from Cloud Monopolies? • Telcos at Edge
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Apr 27, 2019 • 31min

Patrick Pushor on Market Needs for Blockchain in the Enterprise

Joining us this week is Patrick Pushor, Director of Sales and Field Engineering, Clear Blockchain Technologies. Highlights: • Patrick’s Background in Cloud Computing (Public) • Why join Blockchain Startup? • Practical Blockchain Applications • Evolution Change in Commerce • Hype of Blockchain – e.g. Crypto Currency • Trusted Interactions – Prevent Fraud • Meeting Market Needs for Enterprise • SaaS Model vs Enterprise In-House Sale
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Apr 20, 2019 • 42min

Adam Toll Solving Lag in Desktop Gaming at the Edge

Joining us this week is Adam Toll, Founder of Haste. About Haste Haste is a network optimizer for video games, reducing lag, packet loss, and jitter to improve your gaming experience. Highlights: • Adam History in pre-CDN technologies, streaming music, and gaming lag issues • How Solve Lag Issues over Network • Quality of Service and Multi-Path • Challenges w/ Cached Content and Real-Time Content • Edge Management with Network Unpredictability Time Tracking • 0 min 50 sec: Introduction of Guest o Background on Satellite Communication in Early Days Leading to CDN o Early Streaming Music Technology Startup o Angel Investing Period • 8 min 8 sec: How to Fix Lag Issues? o Early Web and Rich Media Challenges ~ Content Distribution Networks o Haste Focused on Real-Time w/ User Generated Content that is Dynamic o Overlay Network Architecture ~ Spend Bandwidth to Achieve Performance • 13 min 14 sec: Quality of Service and Multi-Path o Anticipatory Gaming – Action Timestamps o Duplicating Traffic on 4 Separate Paths o 3 Layers: Infrastructure, Suite of Software Defined Networking Tools, & Software on Gaming Machine Locally Installed  Caching Not Involved • 21 min 24 sec: Challenges of Out-Of-Date CDNs o Critical Issues  Game Software Updates (Required) – Traditional CDN  Active Game Play Stream – Haste Manages w/ EDGE GRAVITY by Ericsson o Local Haste Service – Monitor Streams to Ensure Fastest Access to Various Game Servers  Ensure Awareness of Various Game Servers Availability • 28 min 52 sec: How Shape Edge Infrastructure Based on Network Unpredictability o Path Diversity is Significant o Improve ISP Delivery of Gaming Services by Adding Haste in ISP Networks o Dynamic Allocation of Gaming Services based on Player Location and Network Features • 39 min 23 sec: Wrap-Up
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Apr 15, 2019 • 25min

Software is Not Eating the World, it's Dying

Rob Hirschfeld and Stephen Spector talk about the Software industry and how SaaS and other trends are killing the traditional software solution based on installation and management in your own data centers. This is our 100th Podcast for L8istSh9y!
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Apr 6, 2019 • 42min

Rocky Grober on Role Discrimination and Learning Patterns in Open Source

Highlights: • Open Source Project Health in QA and Quality • Escaping the Open Source Discrimination Cycle • Money in Open Source for Sustainability • Learning Patterns in Open Source • Crises in Open Source for Sustaining Projects • Open Source Foundations Need to Own Sustaining Engineering

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