Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Jul 20, 2010 • 0sec
Three Moves Ahead 74: Classic Game Analysis - Freedom Force w/ Ken Levine
Ken Levine from Irrational Games drops by the show to talk about what made Freedom Force so special. Is it an RPG or a strategy game? We discuss the virtues of pausable real time play, the fine line between homage and parody and learn about what games Ken plays when he is not writing kick ass game stories.
Freedom Reborn - a fan community
Jul 14, 2010 • 0sec
Three Moves Ahead 73: What Made You?
This week, Troy and Rob are joined by Jenn Cutter in a trip down memory lane. The topic: How did you end up the gamer you've become? When did Rob and Troy learn they were strategy gamers? How do games fit into the rest of your life? How do you deal with being the only gamer in a social circle? Which games poke which aspects of our character? Troy and Jenn also explain BBSes to Rob.Also, a date is set for the Washington DC area Flash of Steel/Three Moves Ahead meet up.
Jul 7, 2010 • 0sec
Three Moves Ahead 72: Technological Innovation
This week, hardware expert and long time strategy gamer Loyd Case joins Troy, Julian and Rob in a chat about how various advances and changes in the technological environment have changed how see and approach strategy games.
7 snips
Jun 28, 2010 • 0sec
Three Moves Ahead 71: Disciples 3, HoMM and Games Like This
Gameshark's Editor in Chief Bill Abner joins Troy, Rob and Bruce to talk about Disciples 3, Heroes of Might and Magic, Jagged Alliance, King's Bounty - strategy games with tactical components. To what extent are these RPGs? What differentiates a good one from a bad one? Bruce mentions Odium again.The good doctor also promises to write something.
Jun 23, 2010 • 0sec
Three Moves Ahead 70: E3 Recap, Risk and 1C
With E3 2010 in the books, Troy talks about what he saw and is generally concerned about "everything fits together". Julian gives us a preview of Risk: Factions and Rob runs down what 1C has coming your way, based on what he saw in San Francisco.Also, bonus tip on how not to prepare vodka.
Jun 16, 2010 • 0sec
Three Moves Ahead 69: E3 Special Short with Jon Shafer
Promises to listeners are not kept, so Troy flies solo for an interview with Jon Shafer, the lead designer of Civilization 5. 15 minutes of Hex Based Strategy Gaming.
Jun 8, 2010 • 0sec
Three Moves Ahead 68: Selling Strategy
This week, Troy, Julian and Rob are joined by PR pros Joe Ziemer
(Triple Point PR, Paradox shill) and Stephanie Schopp (Tinsley PR,
Stardock water carrier) to talk about marketing strategy games in this
gaming and business environment. Is strategy gaming really dead? How do
you find new audiences and keep the old ones? How do PR people deal
with media and developers?
Jun 2, 2010 • 0sec
Three Moves Ahead 67: Experimenting With RPGs at Rabbitcon
Oy. Troy breaks his computer and therefore sounds like he’s calling
in from a submarine. But the rest of show is a long discussion about
Games Masters experimenting with RPG and miniature mechanics. Julian
and Rob discuss a fascinating game session before the team digresses
onto iterative learning in game design and whether games do a good job
of teaching through systems at all.
Promised images will have to wait until I have a computer that can resize them properly. Stupid netbook.
May 24, 2010 • 0sec
Three Moves Ahead 66: The SimTex Legacy
Good Old Games has made the classic SimTex games Master of Orion,
Master of Orion 2 and Master of Magic available for low, low prices. So
Troy, Tom, Bruce and Rob spend an hour talking about what made SimTex
special. What do we mean by personality in strategy games? Does the UI
hold up? Which of these games has aged the most poorly? When is tactical
combat an impediment in a turn based 4x game?
We answer these questions and more in this new analysis of classic
game design.Troy’s Revisionist History on SimTex
Tom’s Retroview on Master of Orion II
Buy Master of Orion 1 & 2 and Master of Magic at Good Old Games.
Master of Magic Intro
May 18, 2010 • 0sec
Three Moves Ahead 65: Tutorials and Training
Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield?
Dave Perkins’s tutorials for Solium Infernum


