Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Apr 28, 2011 • 0sec
Three Moves Ahead 114: Patents, Progress, and Rogue Puffins
Gamers With Jobs continues colonizing 3MA, but the natives still welcome Cory Banks because he brings whiskey and podcast topics. Fantasy Flight games is upset about an iOS game that bears a significant resemblance to Richard Borg's Command & Colors system, and Bruce, Cory, and Rob wonder what it all means. Before they reveal themselves as ignoramuses yet again, William Flachsbart, intellectual property expert, arrives to tell them what it all means. How carefully must new products tread around the innovations of old ones? When does borrowing mechanics turn into theft? Is there any way we can send Troy to jail? What about the Vancouver Canucks?
Here is Bill Abner's original No High Scores story, and the interview to which Wil is referring in this episode.
Big thanks to Michael Hermes for helping us sort out numerous audio problems this week.
Apr 21, 2011 • 0sec
Three Moves Ahead 113: CGA: The Panzer General Series
Ah, good day, Herr General. The General Staff have prepared this podcast analyzing the strength and dispositions of the Panzer General series. You will have access to some new units for this mission. Bruce will shatter its defenses with an explanation of why he is not very fond of it, and Julian and Rob will go through the gap with an argument for its simplicity and refinement. Troy can provide air cover by placing the series in a wider context of genre and gaming history, but be careful. He consumes alcohol at twice the rate of a normal unit.
Brilliant victory: Complete the podcast in 55:39
Victory: Read Rob's love-letter to PG2 in the May issue of PC Gamer
Tactical victory: Comment and re-tweet
Apr 14, 2011 • 0sec
Three Moves Ahead 112: A Special Secession Session
On the 150th anniversary of the attack on Fort Sumter, Troy and Rob rally around the bonnie blue flag and find Gamers With Jobs' Erik Hanson waiting for them there. Then they march off to discuss the American Civil War and its gaming legacy. They discuss how changes in a game's scale also change how the war is presented, why the war has such a hold on the imagination, and what were its defining features. A
Along the way, Rob calls the Shenandoah campaign the Cumberland campaign, incorrectly places Cutler in command of the Iron Brigade at 2nd Manassas, and leaves his window open to let listeners hear the sounds of the Cambridge police. Embarrassing errors, or a subtle homage to Burnside?
8 snips
Apr 8, 2011 • 0sec
Three Moves Ahead 111: Golden Voices for a Golden Throne
Bill Abner and Dan Stapleton arrive to help Rob sort out the long-delayed Dawn of War II: Retribution episode. Rob isn't wild about the campaign for a few reasons, and eventually he starts to figure out why. Bill dislikes Chaos Marines wailing on electric guitars, and he thinks that's indicative of the direction the 40K universe has gone. Everything goes brilliantly until the show ends and Dan asks, "Wait, was I supposed to be recording?" Then Rob executes him, inspiring everyone to greater feats of podcasting next week.
Bill's Retribution review
6 snips
Mar 31, 2011 • 0sec
Three Moves Ahead 110: Three Daimyo and a Baby Mori Clan
GameShark's Bill Abner joins Troy and Rob to discuss Shogun 2, mortality rates among Japanese generals, and Bill's enchanted copy of Shogun 2, in which everything awesome that can happen, does.
Rob's Gamepro series: Part 1, Part 2, Part 3
Bill's GameShark review
Mar 25, 2011 • 0sec
Three Moves Ahead 109: The Contractual Obligation Album
After the panel completely falls apart on the eve of recording a Dawn of War 2: Retribution episode, Troy and Rob soldier on by themselves. Troy hasn't played Retribution, but he is happy to announce his upcoming marriage to Field of Glory. Rob forgets that he's on a podcast and just starts talking with Troy, and along the way he mangles a great Provost Zakharov quote and explains why he thinks refinement is undervalued compared to innovation.
At the end, Troy talks about his upcoming meet-up, and Rob asks for listener input on a 3MA website. Then Audacity eats his audio file and the episode is produced from a Skype recording.
The Zakharov quote:
"There are two kinds of scientific progress: the methodical experimentation and categorization which gradually extend the boundaries of knowledge, and the revolutionary leap of genius which redefines and transcends those boundaries. Acknowledging our debt to the former, we yearn, nonetheless, for the latter." - Academician Prokhor Zakharov, "Address to the Faculty"
Mar 17, 2011 • 0sec
Three Moves Ahead 108: Three Men of War
Julian and Rob are at death's door following PAX East and a week of cruel beatings at the hands of Men of War: Assault Squad. Rock, Paper, Shotgun's Jim Rossignol, author of This Gaming Life, comes to their rescue, and together they try to figure out why this genre-breaking, rule-defying battlefield simulator exerts such a tremendous fascination.
Wot Alec Meer Thot of the original Men of War
Jim, in The Escapist, on Men of War and heroism
Jim on Men of War: Red Tide
Jim on Assault Squad
Mar 11, 2011 • 0sec
Three Moves Ahead 107: Hail, Hail, the (GDC) Gang's All Here
During GDC, Tom Chick and Soren Johnson hosted a talk that was so good that a single panel couldn't contain them. They have invaded Three Moves Ahead to talk to Rob and Bruce about why strategy gaming is in a platinum age, how the business of development is changing, and the relative importance of AI in the development process. Then Tom, Bruce, and Soren freak out over League of Legends, although Bruce is convinced it's Land of Legends. Whatever it is, it sounds pretty good.
Mar 3, 2011 • 0sec
Three Moves Ahead 106: An Expansive Discussion with Johan Andersson
Paradox's Johan Andersson talks to Rob about EU3: Divine Wind, expansions, the design process at Paradox, and the newly-announced Sengoku.
Johan's Q&A with GameShark
Feb 24, 2011 • 0sec
Three Moves Ahead 105: Sometimes You Gotta Roll the Hard Six
In the wake of another successful Rabbitcon, Lara Crigger and Rob Daviau join Julian and Rob to talk about good luck, bad luck, and fun luck. Rob and Lara discuss her first wargaming experience, Hold the Line, and how it came down to a photo finish despite some unspeakably bad luck for her American forces at the start. Rob Daviau explains how luck aids the storyteller, and shapes game narratives. Then the panel considers why the sort of luck in a deck of cards is often more interesting than the luck in a roll of the dice, and how luck can shake up repetitive gameplay.
Rob (Red) vs. Lara (Blue) at the Battle of Long Island


