Three Moves Ahead
Idle Thumbs
Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.
Episodes
Mentioned books
Jun 17, 2012 • 0sec
Three Moves Ahead 173: Going Pro
Rod "Slasher" Breslau, eSports correspondent for GameSpot and a panelist on Live on Three, joins Julian and Rob to help them with their recent conversion to the cause of eSports and pro gaming. They discuss the difficulties of getting into the pro gaming scene, how it evolved, and the different forms of success embodied by StarCraft 2 and League of Legends. They also describe why eSports appeal to them, and how it speaks to them as strategy gamers.
21 snips
Jun 10, 2012 • 0sec
Three Moves Ahead 172: I AM WARLOCKED
Better late than never, freelance friends Jason Wilson and Rowan Kaiser join Rob for a love-in on Warlock: Master of the Arcane. They discuss how much it improved with patches, how its trans-dimensional map is both amazing and wasted, and how it solves classic problems of the fantasy strategy game. Big thanks to Jonathan Downin for taking on production duties this week.
5 snips
Jun 2, 2012 • 0sec
Three Moves Ahead 171: Fun with 3MA
Tom Chick, SMG studios designer David Heron, and Jon Shafer join Rob to reflect on their various issues with "fun" and how we relate to games. It's a rambling discussion about what we want from games, how we want to talk about them, and whether enjoyment is possible without fun.
May 26, 2012 • 0sec
Three Moves Ahead 170: Classic Game Analysis - Kohan
Tom Chick comes back to the show to join Rob and Troy for a look back at one of the great real time strategy series – Timegate’s Kohan games. What made Kohan unique and what games, if any, have followed on its original ideas? Is Kohan 2: Kings of War really an inferior sequel? Cities as offensive weapons, the tricks around force posture and the mysteries of who the Kohan are are explored. Also, another one of Tom’s stupid quizzes.
14 snips
May 19, 2012 • 0sec
Three Moves Ahead 169: Out of the Park Baseball and Managing Things
This week, Bill Abner from No High Scores returns to the show along with new guest Dirk Knemeyer from Conquistador Games. What do they have in common? Both have better OOTP league teams than Troy does. The trio talk about the improvements in OOTP 13, what makes the OOTP series so special and enduring – if sometimes confusing, and why sports management games are some of the purest strategy games available. Bill sets Dirk straight on some things, Dirk complains about not finding stuff and Troy owns up to the worst free agent signing in baseball history.
May 11, 2012 • 0sec
Three Moves Ahead 168: Bomber Command
Lee Brimmicombe-Wood returns to the podcast so Bruce Geryk can talk more about bombers and commanding in them, in the recently released board game Bomber Command. And this time, we let them talk it all the way through! More on design decisions, simulating the air war and balancing history and play.
May 4, 2012 • 0sec
Three Moves Ahead 167: Naval War: Arctic Circle
Jan Haugland from Turbotape Games drops by to talk to Rob about the art and science of designing a modern naval sim. Radars, ships, scenarios...is Naval War: Arctic Circle the spiritual successor to Harpoon that I have been waiting for?
5 snips
Apr 28, 2012 • 0sec
Three Moves Ahead 166: Strategic Tee Ball
Jon Shafer joins Rob, Troy, and Julian to talk about challenge in strategy games. What kind of challenges do we want from strategy games, and how does it get botched? Why are people still surprised when AI opponents aren't very clever? Why are they so hesitant to take on multiplayer? What's the difference between good scenario design and unfair scenario design? How amazing is Unity of Command? Seriously, you guys.
7 snips
Apr 21, 2012 • 0sec
Three Moves Ahead 165: Beware of Falling Samurai
PC Gamer staff writer Tom Senior and freelance writer Phill Cameron come to Rob's podcasting island, bringing with them rifles and steam-powered ironclads. Things swiftly turn violent as they discuss Shogun 2: Fall of the Samurai, and some of the Total War series' longstanding contradictions. How does balance function in Fall of the Samurai, and how does the campaign structure let down the setting? Why does the AI behave as if it's not sure if it's in a game, or a history sim? How does Fall of the Samurai change the role of gunpowder weapons?
Apr 12, 2012 • 0sec
Three Moves Ahead 164: PAX East 2012 Panel: Strategy - What's Changing, What Needs To
We heard the people, and we brought Three Moves Ahead directly to the masses who gathered at PAX East. But what if you missed it? Will we punish you for your lack of dedication? Yes, but you can still listen to this episode. Listen to Rob forget to introduce himself or the panel, a panel that includes Troy, Julian, Paradox's Chris King (Victoria II), Stardock's Jon Shafer (Civ V), and Hasbro's Rob Daviau (Risk Legacy). Why is this such a good time to be a strategy gamer, and how can we make it better?


