Three Moves Ahead

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6 snips
Feb 25, 2024 • 1h 14min

Three Moves Ahead 607: The Strategy Games of Steam Next Fest 2024

Len, Jon, and Mike Williams sit down to discuss the strategy and strategy-adjacent demos that caught our eyes in Steam Next Fest. Jon played 50 (!) of them, and several were actually good! Also like, where are all the aliens, for real though?
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5 snips
Jan 31, 2024 • 1h 19min

Three Moves Ahead 606: 2024 Look Ahead

Len, Mike Williams, and Nerium Strom discuss the strategy games coming in 2024, concerns about the gaming industry, controversies surrounding City Skylines 2, a new game similar to Battle Brothers and Dragon's Dogma 2. They also explore the rise of Chinese games overseas and the success of the Suikoden Kickstarter project.
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Jan 20, 2024 • 1h 25min

Three Moves Ahead 605: Warhammer 40,000 Tabletop

Is this a Winter of Wargaming? Len and Ian are joined by Brian "Chef Lu Bu" Smawley to dig into Warhammer 40K as a setting through the lens of the flagship tabletop miniatures game (particularly the recent 10th Edition). We go over a bit of lore, run through the factions, talk about our favorites, discuss how we got into the hobby, and why it may or may not be for you.
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13 snips
Dec 31, 2023 • 2h 14min

Three Moves Ahead 604: Mega-Sized 2023 Recap!

Len, Rowan, and Ian gather 'round the Yule Log for an extended discussion on the year that was 2023 in strategy games. There was a lot of good and a lot of bad. There were a lot of people talking about "Strategy/Simulation Game of the Year" that didn't really know what they were talking about. We share our personal picks and tease out a theme to encapsulate an eventful stretch of time.
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16 snips
Dec 17, 2023 • 1h 26min

Three Moves Ahead 603: Against the Storm 1.0

A podcast discusses the launch of a subscription-based website and the gameplay features in 'Against the Storm 1.0'. They talk about seals combining city-building with boss fights, specialization of settlements, navigating clearings, and the importance of building roads. They also explore various gameplay elements and strategies in the game.
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Nov 29, 2023 • 7min

Three Moves Ahead 602: Patreon Preview: An Interview with Michele Pirovano (dotAGE)

Listen to the first five minutes of our November Patreon episode for free, and then hear the full one hour and 15 minute interview by subscribing at Patreon.com/3MA! Len had a chance to chat this month with Michele Pirovano, the (almost) solo developer of dotAGE, a game we all had a great time with this year. They discuss how board game design has had a positive influence on the world of strategy video games, how it could continue to do so, the struggles of being an indie dev, and why the upcoming genre of roguelike city-builders works so well.
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5 snips
Nov 19, 2023 • 1h 17min

Three Moves Ahead 600: dotAGE

100 episodes ago, we declared that video games are over. Did they ever come back? Also, what's this dotAGE game with authentic medieval chiptune music Overwhelmingly Positive user reviews?
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16 snips
Oct 28, 2023 • 1h 15min

Three Moves Ahead 599: Cities: Skylines 2

Len and Jon are joined by Sin Vega and Well There's Your Problem's Justin Roczniak (donoteat01) to discuss Cities: Skylines 2. We have some mixed feelings about this much anticipated sequel, and we don't shy away from pointing out what doesn't work while giving a few nods to what is new and cool. If you understand how garbage works in this game, please leave a comment.
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5 snips
Oct 15, 2023 • 1h 6min

Three Moves Ahead 598: Total War: Pharaoh

Len and Ian are joined by freelance writer Josh Broadwell to discuss Total War: Pharaoh, the first properly historical Total War in an actual age. We dig into the new campaign mechanics, the feel of the battles, and the scope of the map. Has Creative Assembly Sophia come from behind to take the title of Total War's A-Team?
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Sep 30, 2023 • 1h 3min

Three Moves Ahead 597: Shadow Gambit: The Cursed Crew

This week, Jon is joined by RPS Editor in Chief Katherine Castle and freelance writer Dominic Tarason to discuss Shadow Gambit: The Cursed Crew. Mimimi's swan song, as we sadly learned after recording, is a follow-up and an evolution to Shadow Tactics: Blades of the Shogun and Desperados 3, both games that we loved. What makes this one even better? Why is Len using dashes instead of colons to separate the show number from the game title now? I don't know if I like this.

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