Three Moves Ahead

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20 snips
Jun 3, 2016 • 1h 5min

Three Moves Ahead 358: Battlefleet: Gothic Armada

This week's show features another game chosen by our Patreon backers: Battlefleet: Gothic Armada. In the grim dark future there is only war, but here in the present there is... well, still only war, just mostly in the form of Games Workshop games with "war" in the title. Rob, Rowan Kaiser, and freelance writer Jonathan Bolding to talk about this boardgame adaptation and agree it's a gorgeous visual feast that also embraces the glorious tradition of Warhamminess.
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18 snips
May 25, 2016 • 1h 20min

Three Moves Ahead 357: Total War: WARHAMMER

Good news, Games Workshop fans: your long wait is over. After literally days without a single new Warhammer or Warhammer 40K video game being launched, Total War: WARHAMMER is upon us. Fraser Brown and Dan Griliopoulos join Rob to talk about the latest entry in the Total War series that takes the series to the mildly ahistorical setting of Warhammer. The reviews have been positive and the verdict is a solid recommendation from our panel as Total Warhammer puts the fun back into Total War.
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8 snips
May 18, 2016 • 1h 8min

Three Moves Ahead 356: Ashes of the Singularity

Uncover the intricate world of 'Ashes of the Singularity,' where unique gameplay mechanics reign supreme over the standard fast-paced action. The hosts discuss the strategic depth of managing large armies and the learning curve that sets it apart from popular titles like Starcraft. Frustrations with the single-player experience are highlighted, especially in unit management and design limitations. Delve into balancing the power and positioning of Dreadnoughts while navigating economic challenges. Expect a riveting comparison of radar intelligence and strategic insights that shape the RTS landscape.
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11 snips
May 9, 2016 • 1h 58min

Three Moves Ahead 355: Stellaris

It's a very special, gas giant-sized podcast as the panel discusses Paradox's newest grand strategy game, Stellaris. Stellaris takes the Paradox formula and flings it into space, replacing trade merchants with space merchants, warships with space warships, and regular coalitions with space coalitions. Not content with one, two, or even three guests, Rob welcomes Rowan Kaiser, Austin Walker, Fraser Brown, and Sean Sands to the show to get their take on the new game. Some people love it, some people have conflicted feelings, and then there's Rowan.
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15 snips
Apr 29, 2016 • 52min

Three Moves Ahead 354: Offworld Trading Company

Game designer Soren Johnson returns to the show to talk about his new game, Offworld Trading Company. Built in spirit of M.U.L.E., Offworld Trading Company is an economic RTS that has the player hunting for resources and playing the market. Soren talks about recent changes to the game, the pros and cons of Early Access, and the benefits of having hyper-competitive players.
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14 snips
Apr 23, 2016 • 1h 1min

Three Moves Ahead 353: Twilight Struggle

It's an uncommonly ebullient episode of Three Moves Ahead as Rob, Julian, and Troy "Please Speak Louder Into My Bowtie, Comrade" Goodfellow talk about Twilight Struggle on the PC. This Cold War era board game has been translated to a shiny new computerized version which, despite some minor technical drawbacks, has the entire panel (and Bruce) happy with the results.
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5 snips
Apr 17, 2016 • 1h 10min

Three Moves Ahead 352: Atlantic Fleet

Our Patreon patrons have spoken and they chose Atlantic Fleet, a World War II naval warfare game available on mobile and PC. Rob, Bruce, and Troy "Lining Up Shots to Fire Out the Rear" Goodfellow find Atlantic Fleet to be a solid investment for $10, even if there are a few nagging flaws.
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Apr 12, 2016 • 1h 49min

Three Moves Ahead 351: Weekend of Wargaming

In order to dispel the notion that we are all just disembodied voices generated by an algorithm programmed to please fans 82% of the time, Rob and Bruce got together - in real life - to play board games. In this extra-jumbo episode of Three Moves Ahead our duo of wargamers talk about block games, COIN games, insurgencies, and Bruce's cats.
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8 snips
Apr 4, 2016 • 1h 11min

Three Moves Ahead 350: Aging Gracefully

Nostalgia is a powerful thing. Softened memories of sunlit rooms on Saturday mornings and brilliant panzer strategy replace the reality of grueling turn counts and CD-ROM issues. Can you ever really go home again? Is Master of Orion really as good as we recall? (The answer to both is: no.) Rob Zacny, Rowan Kaiser, Sean Sands, and Troy "I don't Google during a podcast" Goodfellow wheel their chairs into the whist room to talk about games that have aged gracefully and games that have not.
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5 snips
Mar 25, 2016 • 1h 5min

Three Moves Ahead 349: Satisfying Party Games

Rob Zacny gets together with Rabbitcon host Julian Murdoch as well as game designers Rob Daviau and David Heron to talk about party games. The term "party game" can conjure up a variety of games, from the most casual of affairs to the in-depth slog that run through the night. But how can a board game balance depth with ease of entry?

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