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Three Moves Ahead

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14 snips
Apr 23, 2016 • 1h 1min

Three Moves Ahead 353: Twilight Struggle

It's an uncommonly ebullient episode of Three Moves Ahead as Rob, Julian, and Troy "Please Speak Louder Into My Bowtie, Comrade" Goodfellow talk about Twilight Struggle on the PC. This Cold War era board game has been translated to a shiny new computerized version which, despite some minor technical drawbacks, has the entire panel (and Bruce) happy with the results.
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5 snips
Apr 17, 2016 • 1h 10min

Three Moves Ahead 352: Atlantic Fleet

Our Patreon patrons have spoken and they chose Atlantic Fleet, a World War II naval warfare game available on mobile and PC. Rob, Bruce, and Troy "Lining Up Shots to Fire Out the Rear" Goodfellow find Atlantic Fleet to be a solid investment for $10, even if there are a few nagging flaws.
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Apr 12, 2016 • 1h 49min

Three Moves Ahead 351: Weekend of Wargaming

In order to dispel the notion that we are all just disembodied voices generated by an algorithm programmed to please fans 82% of the time, Rob and Bruce got together - in real life - to play board games. In this extra-jumbo episode of Three Moves Ahead our duo of wargamers talk about block games, COIN games, insurgencies, and Bruce's cats.
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8 snips
Apr 4, 2016 • 1h 11min

Three Moves Ahead 350: Aging Gracefully

Nostalgia is a powerful thing. Softened memories of sunlit rooms on Saturday mornings and brilliant panzer strategy replace the reality of grueling turn counts and CD-ROM issues. Can you ever really go home again? Is Master of Orion really as good as we recall? (The answer to both is: no.) Rob Zacny, Rowan Kaiser, Sean Sands, and Troy "I don't Google during a podcast" Goodfellow wheel their chairs into the whist room to talk about games that have aged gracefully and games that have not.
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5 snips
Mar 25, 2016 • 1h 5min

Three Moves Ahead 349: Satisfying Party Games

Rob Zacny gets together with Rabbitcon host Julian Murdoch as well as game designers Rob Daviau and David Heron to talk about party games. The term "party game" can conjure up a variety of games, from the most casual of affairs to the in-depth slog that run through the night. But how can a board game balance depth with ease of entry?
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Mar 17, 2016 • 1h 41min

Three Moves Ahead 348: Civilization at 25

In this very special Three Moves Ahead, Rob is joined by Civilization designers Jon Shafer and Soren Johnson to talk about Civilization. The venerable strategy series turns 25 this year, and Rob already took the one joke I had about how it can now rent a car. Oh well. Jon and Soren give their takes on the other entries in the series and give some insight into their design decisions for Civ IV and V.
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10 snips
Mar 10, 2016 • 1h 11min

Three Moves Ahead 347: Dwarf Fortress and World Simulators

After many requests, the Dwarf Fortress show is finally here. 3MA editor Michael Hermes and Troy "Wait, how does vomit work again" Goodfellow are joined by Gaslamp Games' Nicholas Vining and freelance writer Gita Jackson to talk about everyone's favorite simulation, Dwarf Fortress. Dwarf Fortress has helped move forward an entire genre of games, from direct copies to finely honed world-building experiences. What is the secret sauce that makes Dwarf Fortress so endearing? What's the deal with the interface? Why does everyone keep dying?
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Mar 3, 2016 • 1h 2min

Three Moves Ahead 346: Silver Bayonet

Bruce continues the Winter of Wargaming and brings on Gene Billingsley and Mitch Land of GMT games on to talk about the 25th Anniversary Edition of Silver Bayonet. Silver Bayonet was the first game published by GMT, and to commemorate 25 years of business the company is reissuing the game with revised rules and an improved map. Listen in to find out why the game is important to Bruce and what fans can expect to see in the new version.
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13 snips
Feb 26, 2016 • 1h 2min

Three Moves Ahead 345: Decisive Campaigns: Barbarossa

Bruce and Troy "I know his ideas are weird but let's just hear him out" Goodfellow are joined by Rod Humble to talk about Decisive Campaigns: Barbarossa. The latest entry in the Decisive Campaigns series adds intriguing elements of roleplaying into the wargaming formula as the player attempts to sway, cajole, and stay on the good side of superiors and fellow staff.
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Feb 21, 2016 • 60min

Three Moves Ahead 344: Sekigahara: The Unification of Japan

Rob is joined once again by David Heron as well as the elusive Julian Murdoch to discuss Sekigahara: The Unification of Japan. Sekigahara fills a fascinating niche in the wargame space by giving a lengthy game experience that is light on rules. It's easy to teach and learn yet still gives the impression of a much beefier experience.

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