Tory Brown, a designer behind civic games like 'Votes for Women', and Cole Wehrle, known for 'John Company', explore the fascinating interplay of board games and civic engagement. They discuss how games can illuminate historical movements, provoke thoughts on uncomfortable truths, and encourage empathy. From Jenna's insightful reflections on governance in 'John Company' to the community dynamics in 'Cross Bronx Expressway', the conversation highlights how gaming can serve as a powerful tool for education and dialogue around social issues.