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Tom Lehmann
Full-time game designer since 2007, known for Race for the Galaxy, Res Arcana, and his work on the Pandemic expansions with Matt Leacock. Also has a background as an economist, programmer, technical writer, and game publisher.
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11 snips
Aug 11, 2019
• 60min
Ludology 206 - Ahead of the Curve
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In this engaging discussion, game designer Tom Lehmann shares insights into the intricacies of game arcs and how they compare to traditional narratives like Romeo & Juliet. He highlights the importance of inflection points in gameplay, which create unexpected shifts in dynamics. Tom draws fascinating parallels between game design and contra dancing, showcasing creativity within structured frameworks. The conversation also touches on long-term gaming experiences and the potential for games to inspire social change.
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