Thomas Van Bouwel, indie developer and pioneer of Meta's Presence Platform suite of tools, joins Boz to discuss the creativity unlocked by mixed reality (MR) in XR development. They delve into the potential for room-scale experiences without moving furniture and the benefits of MR in architecture. They also touch on sensor accuracy, the popularity of the presence platform, and the inspiration behind Cubism. The chapter explores the promise of MR in gaming, design, and industries, and the joy of MR experiences and favorite buildings.