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Susan O’Connor
Founder and CEO of The Narrative Department, an award-winning writer known for her work on BioShock, Far Cry, Tomb Raider, and other notable games. Shares her expertise in game storytelling and narrative design.
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Feb 19, 2025
• 45min
How To Bring A Square Peg (Story) Into a Round Hole (Games)
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This week features Susan O’Connor, the award-winning writer and founder of The Narrative Department, known for her work on classics like BioShock and Tomb Raider. She shares her inspiring journey through the gaming industry and the challenges of integrating storytelling into game design. O'Connor emphasizes the need for collaboration between writers and designers to enhance player engagement. She also discusses the rewarding experience of teaching the next generation of narrative designers and encourages aspiring writers to create a 'World Bible' as a creative exercise.
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