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Santiago Zapata
Also known as Slash, a frequent 7-Day Roguelike participant with more than ten entries (including Castlevania Roguelike and Stygian Abyss); talks about technical constraints and ambitious prototypes.
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Feb 16, 2016
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Episode 116: How to Design a 7DRL
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Diego Cathalifaud, a renowned roguelike developer known for titles like Powergrounds, and Santiago Zapata, aka Slash, a prolific 7-Day Roguelike participant, share their insights on designing roguelikes within a week. They discuss the importance of pre-jam planning, compact designs, and player testing. Slash emphasizes the challenges of adapting non-roguelike games, while Diego encourages refining mechanics through play. The duo also explores collaboration tips and the significance of embracing unconventional ideas for unique gameplay.
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