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Ricki Sickenger
Developer at Badgerpunch Games who creates roguelike-inspired games for classic home computers such as the Commodore 64 and Amiga, and discusses technical development, cartridge production, and design choices during the episode.
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Apr 16, 2025
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Episode 164: Roguelikes for classic home computers
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Ricki Sickenger, a talented developer at Badgerpunch Games, dives into the vibrant world of retro game development for the Commodore 64 and Amiga. He shares his journey back into the game scene and discusses the intricacies of designing roguelikes within tight constraints. From developing a 4K roguelike to expanding it into Rogue 64, he explores procedural generation techniques, the impact of the demo scene, and the challenges of creating physical cartridges. Ricki also hints at future projects and plans, blending nostalgia with modern gaming.
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