
Patrick Traynor
Independent game developer and programmer known for puzzle games and many prototypes; creator of Parabox (winner of an IGF Excellence in Design award) and contributor to projects like I Want a Maker and work on Sokoban at Tekla.
Top 3 podcasts with Patrick Traynor
Ranked by the Snipd community

Oct 7, 2023 • 1h 4min
124: Thinking Inside the Box with Patrick Traynor (Patrick's Parabox)
Join game designer Patrick Traynor, creator of the acclaimed recursive puzzle game Patrick's Parabox. He dives into the journey of developing recursive mechanics and the decision-making behind commercializing the game after college. Traynor shares insights on fostering approachability in puzzle design, the importance of playtesting, and the influence of the Sokoban community. With a focus on elegance over excessive difficulty, he emphasizes making puzzles satisfying and accessible for a wider audience, all while highlighting artistic collaboration and iterative design.

Oct 4, 2025 • 1h 40min
Patrick Traynor | The Hidden Structure of Puzzles
Patrick Traynor, an innovative independent game developer, shares his journey from creating fan games to developing acclaimed puzzles like Parabox. He discusses the importance of crafting small games to enhance skills and streamline iteration. Traynor dives into the creative depth of classic puzzles like Sokoban and offers insights into designing effective puzzles, emphasizing accessibility and player experience. His collaborative project 'I Want to Try a Collab' showcases community creativity, while he reflects on balancing gameplay structure and artistic clarity.

Jan 3, 2025 • 1h 25min
EP: A Year of UFO 50 - Block Koala
In this conversation, game designers Patrick Traynor, known for Patrick's Parabox, and Frank Lantz, creator of Universal Paperclips, delve into the block-pushing puzzle game Block Koala from the UFO 50 collection. They discuss the game's mechanics, community feedback, and the evolution of Sokoban-style puzzles. With humor and insight, they unpack the challenges faced by players and the nuances of puzzle design. Their reflections on player engagement and the impact of artistic choices make for a lively and engaging dialogue.


