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Nicolas Lopez
Engine architect at Ubisoft working on the Anvil engine and Assassin's Creed series, specializing in rendering architecture, GPU-driven pipelines, and large-scale engine tooling.
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Dec 6, 2025
• 1h 24min
Why Assassin's Creeds share monorepo | Nicolas Lopez
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Nicolas Lopez, engine architect at Ubisoft, delves into the intricacies of the Anvil engine and its role in the Assassin's Creed series. He discusses the benefits of a monorepo approach, which enhances collaboration and streamlines code management. Topics like balancing shared and specific resources, optimizing for GPU vs. CPU, and implementing ray tracing are explored. Nicolas also shares insights into Ubisoft's telemetry systems that help test dynamically changing game environments and the management of vast codebases, all while ensuring performance remains high.
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