
Johanna Ploog
Game designer who presented an experimental project ('Murder All') and discussed procedural mystery generation and why some projects fail to become full roguelikes.
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Jun 17, 2013 • 0sec
Episode 72: IRDC 2013
Tom Ford, a developer known for his work in procedural puzzles, shares insights on generating solvable locked-door quests. Johanna Ploog, a game designer, discusses her experimental project 'Murder All' and the pitfalls of procedural mystery generation. Patric Mueller contributes to the conversation on defining roguelike genres and crowdfunding's impacts on indie games. Together, they delve into emergent gameplay, the balance of winnability in roguelikes, and the ongoing innovation within the community.