
Joel Burgess
Creative director at Soft Rains. Previously worked at Bethesda and Ubisoft as a level designer.
Best podcasts with Joel Burgess
Ranked by the Snipd community

Dec 22, 2024 • 40min
What growth teams can learn from game designers | Joel Burgess & Dan Vader (Grindstone)
Joel Burgess, co-founder of Soft Rains and director at Capybara Games, alongside Dan Vader, Creative Director at Capybara, dive into the intricate world of game design. They discuss how onboarding can shape player retention and the role of strategic game mechanics in fostering engagement. The duo offers insights into pricing psychology and leaderboard dynamics, while sharing tips on balancing complexity in gameplay. Their innovative approach in designing Grindstone emphasizes character evolution and evolving game dynamics, making for a compelling conversation.

Aug 11, 2025 • 60min
#52 - What Makes Ambrosia Sky So Unique?
Joel Burgess, a former level designer at Bethesda and Ubisoft, and Kait Tremblay, a narrative director and Life is Strange author, dive into the making of Ambrosia Sky, a unique cosmic sci-fi game. They discuss the innovative intersection of death and gameplay through themes of alien mold and fungus. Their insight into balancing artistic vision and commercial success highlights the challenges indie studios face. They also emphasize the importance of collaboration and creative confidence in crafting engaging narratives that resonate with players.