Jenny Jiao Hsia, a game designer known for autobiographical titles, and AP Thomson, a collaborative developer, dive into their award-winning RPG, Consume Me. They explore the ten-year development journey, balancing humor with heavy themes like disordered eating. The duo discusses turning personal stories into engaging minigames and the complexities of authenticity in game design. They also touch on cultural pressures, the concept of overachievement, and creative inspirations, revealing how these elements resonate universally.