Jagosh Kalezich, a graphic artist from Cardinal Quest, joins Thomas Whetnall, indie game developer and tile artist, along with John Attea, known for his work on Dungeon Crawl Stone Soup. They dive into the intricacies of graphics and tile design in roguelikes. The experts discuss the balance between minimalist visuals and gameplay, the challenges of transitioning from ASCII to tiles, and the importance of collaboration in game art. They also reflect on the role of color palettes and the creative freedom found in indie game development.