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David Dunham
Designer and lead of the original King of Dragon Pass and its successor Six Ages, known for deep, replayable, scene-driven narrative strategy games.
Best podcasts with David Dunham
Ranked by the Snipd community
Aug 4, 2015
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Episode 104: Procedural Narrative Design
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Tanya Short, co-founder of Kitfox Games and lead on Moon Hunters, explores how procedural design shapes player identity and myth-building. Mark Johnson, developer of Ultima Ratio Regum, discusses creating meaningful procedural narratives and balancing transparency with mystery. David Dunham, known for King of Dragon Pass, emphasizes character-driven storytelling and the importance of immersive history. The trio debates how to craft engaging experiences that remember both player choice and emergent storytelling in game worlds.
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