Jim Shepard, the creative mind behind Dungeonmans and a former AAA developer, dives into the tactical world of roguelikes. He shares the interesting journey of Dungeonmans, from its XNA origins to the challenges of resuming development. Brian Jeffers, an advocate for niche roguelikes, joins the conversation, exploring the balance of class rules and player freedom. They discuss the engaging Academy mechanics, where progression persists between runs, and the cheeky humor inspired by tabletop games. Get ready for insights into indie development and crowdfunding!