Andy Wingo, a compiler engineer at Igalia, dives into the fascinating world of WebAssembly (Wasm), a game-changer in web and server environments. He explores Wasm's origins from Asm.js and highlights its design goals, making it a versatile compilation target. The discussion touches on Wasm's adoption, its compatibility with languages like C and Rust, and its advantages for performance in gaming and legacy applications. Wingo also addresses the importance of garbage collection and the potential of Wasm in edge computing, showcasing its role as a vital technology for the future.