Join Alex Jaffe, a lead champion designer at Riot Games, Scott Anderson, a graphics engineer at Unity, and Alfredo Barraza, a gameplay trailer expert at Riot. They dive into the mechanics of 'Hyper Contender,' exploring its dynamic gameplay and nostalgic elements of fighting games. The trio shares personal anecdotes, discusses studio dynamics and the community's role in game development, and reflects on innovation versus accessibility in game design. Their banter is filled with humor and insights about the gaming industry's evolution.