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‘Metroid Prime 4,’ ‘Marvel Cosmic Invasion,’ and ‘Five Nights at Freddy's 2’ Reactions | Button Mash

Dec 6, 2025
Join games journalist Giovanni Colantonio, known for his deep dives on titles like Metroid Prime 4, as he explores the game's intriguing blend of new and recycled mechanics. He evaluates its design and placement in Nintendo's legacy. Entertainment writer Jessica Clemons shares her insights on Marvel Cosmic Invasion's co-op challenges and nostalgic beat-'em-up vibes while highlighting the necessity of multiplayer play. The duo also critiques the Five Nights at Freddy's 2 film, discussing its faithfulness to the game and casting choices.
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INSIGHT

Mixed Drafts Explain Metroid's Discord

  • Metroid Prime 4 reads like multiple unfinished drafts stitched together, reflecting a long, troubled development.
  • Giovanni Colantonio says knowing its dev history explains why its ideas feel discordant.
INSIGHT

Handholding Undermines Metroid Flow

  • The game tries to both modernize Metroid and lower entry barriers, producing overbearing handholding.
  • Colantonio and Ben note the best moments are when Retro trusts environmental design instead of constant nudges.
INSIGHT

More Zelda Than Classic Metroid

  • Prime 4 leans more Zelda-dungeon than classic Metroidvania, with biomes acting like discrete dungeons.
  • Ben and Gio say this makes the game feel more linear and less interconnected than traditional Metroid.
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