
The Indicator from Planet Money How video games become more accessible (Encore)
14 snips
Dec 26, 2024 Explore the inspiring push for greater accessibility in video games, advocating for players with disabilities. Hear personal stories, like that of a gamer with spinal muscular atrophy, and see the community's role in transforming game design. Discover how groundbreaking titles, particularly The Last of Us Part II, set new industry standards through inclusive features. Designers share their journeys, motivated by personal experiences, highlighting the ongoing commitment to leveling the playing field in gaming.
AI Snips
Chapters
Transcript
Episode notes
Steve Spahn's Gaming Journey
- Steve Spahn, who has spinal muscular atrophy, was introduced to video games by a nurse.
- He initially believed he was too disabled to play but quickly fell in love with gaming after trying.
Adapting to Disability
- As Steve's condition progressed, he had to find creative ways to continue playing games.
- This included using tools like dentist picks and head-tracking sensors.
Designing for Mom
- Amelia Schatz, a lead designer, wanted her mom to understand her work by playing her games.
- She implemented simplified controls in "Uncharted 4" for her mom, which received positive feedback from other players.
