

Delta Green
6 snips Oct 25, 2021
Dive into the chilling world of a horror RPG inspired by H.P. Lovecraft's tales. Discover how players grapple with cosmic horrors while facing moral dilemmas that test their character's resolve. Explore the tension between chaos and catharsis as players confront their deepest fears. Laugh and cringe at the dark humor woven into this story, revealing the complexities of human nature. The podcast also hints at the potential for a TV adaptation, engaging fans with insights into the narrative's immersive landscapes.
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Sanity System
- Delta Green's sanity system uses bonds with NPCs as ablative sanity armor.
- This adds tactical depth to sanity management during gameplay.
Desperation Engine
- Delta Green excels at modeling desperation in campaign play.
- It focuses on the struggle to keep it together while everything falls apart.
Two Faces of Junji Ito
- Junji Ito's art creates horror by contrasting simple human forms with realistic violations of those forms.
- Delta Green uses intense realism in mundane aspects, making the unreal elements more impactful.