Exploring the history and evolution of malware, the role of hobbyist programmers, and the potential risks of old viruses resurfacing. Delving into unsettling experiences researching computer viruses like WannaCry and NotPetya. Discussion on ethical boundaries of creating informative content about cybersecurity without encouraging malicious activities.
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Quick takeaways
Malware has transitioned from being a tool for hackers to gain notoriety to a serious business involved in global harm and cyber-attacks.
The evolution of malware reflects a shift from humor and curiosity to malicious intent, targeting financial gains and sophisticated attacks.
Deep dives
The Origin of Malware
Malware has evolved from being a tool used by hobbyist programmers to make their mark in the early days to becoming a serious business in the modern era. In the past, viruses and worms were created as a way to promote one's skills and gain notoriety within the hacking community. However, with the rise of the internet, malware became a means of spreading globally and causing significant harm. The focus shifted from simple pranks and jokes to more malicious activities like stealing data, extorting money through ransomware, and even nation-state cyber-attacks.
The Evolution of Malware
The early era of malware was characterized by the presence of viruses and worms that displayed a sense of humor and artistic creativity. Programmers would create viruses that would print funny messages on the screen or perform unexpected actions to surprise users. However, as technology advanced, malware became more focused on financial gains and sophisticated attacks. Rogue antivirus programs, ransomware, and botnets became prevalent, targeting individuals, organizations, and even entire countries. The shift from fun and curiosity to malicious intent reflects the changing landscape of cybersecurity.
The Ethical Dilemma of Showcasing Malware
There is an ongoing ethical debate when it comes to showcasing malware. While sharing information about malware can be educational and raise awareness, it can also inadvertently encourage harmful activities. The line between education and the promotion of malicious behavior is a fine one, and content creators must tread carefully. It is essential to provide informative and interesting content without encouraging or facilitating the spread of actual malware.
The Future of Malware
The future of malware is uncertain, but there are some possibilities. As cybersecurity measures strengthen, malware creators may aim for more sophisticated and targeted attacks. Large-scale cyber events, similar to the NotPetya attack, could become more common, impacting critical infrastructures, global businesses, and economies. The focus may also shift to exploiting emerging technologies and vulnerabilities, such as AI or IoT devices. The impact and reach of malware will continue to shape how future generations perceive it as a cultural artifact in the evolution of technology and cybersecurity.
Today malware is all nation state actors and organized crime, but in the beginning it was more about making a statement. Dan is a malware historian. He finds old hardware and viruses, runs them, and sees what happens. So we sat down to discuss the history of malware, where it's come from, and where he thinks it's going next.