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(Bonus) Goldeneye 007 With - John Gruber

8 snips
Oct 19, 2024
In this discussion, John Gruber, renowned for his website Daring Fireball, shares his nostalgic journey with GoldenEye 007. He reveals how Nintendo initially tried to tone down the game's violence under Shigeru Miyamoto's guidance. The conversation highlights the near-miss of the iconic multiplayer feature and innovative gameplay mechanics that set new standards in first-person shooters. Gruber offers unique insights into the game’s cultural legacy and the challenges the development team faced in bringing this classic to life.
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ANECDOTE

Gruber's Gaming History

  • John Gruber preferred the Sega Genesis over the Super Nintendo, primarily due to the latter's uncomfortable controller.
  • Later, he and his roommate bought a Nintendo 64, disappointed by its limited game selection until discovering GoldenEye 007.
ANECDOTE

GoldenEye Memories

  • Brian McCullough and John Gruber reminisce about playing GoldenEye 007, discussing favorite levels and gameplay modes.
  • Gruber recalls enjoying the variety of multiplayer levels and cycling through different rules.
INSIGHT

Rare's Hesitation

  • Rare, Nintendo's first Western third-party developer, initially hesitated to develop GoldenEye 007.
  • This was due to the poor reputation of movie-based video games at the time.
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