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(Bonus) Goldeneye 007 With - John Gruber

Oct 19, 2024
In this discussion, John Gruber, renowned for his website Daring Fireball, shares his nostalgic journey with GoldenEye 007. He reveals how Nintendo initially tried to tone down the game's violence under Shigeru Miyamoto's guidance. The conversation highlights the near-miss of the iconic multiplayer feature and innovative gameplay mechanics that set new standards in first-person shooters. Gruber offers unique insights into the game’s cultural legacy and the challenges the development team faced in bringing this classic to life.
53:10

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • The development of GoldenEye 007 faced significant challenges, including creating a game engine from scratch and overcoming hardware uncertainties.
  • Innovative gameplay mechanics, such as strategic mission objectives and dynamic non-player character behaviors, set new standards for first-person shooters.

Deep dives

The Development Journey of GoldenEye 007

GoldenEye 007 was developed by Rare, a UK-based company with a notable history in gaming. Initially hesitant, Rare was wary of creating a game based on a film, primarily due to the lack of successful precedents and the challenge of developing first-person shooters on consoles. The game faced significant delays, taking two and a half years to complete largely because the developers had to create a game engine from scratch and struggled with unknown hardware specifications. Despite early doubts about both the game's concept and its ties to the film, the development team persevered, drawing inspiration from the movie set, bolstered by tours that provided valuable visual references.

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