
LMScast with Chris Badgett How To Add Gamification To Your Online Course With Kimba Cooper-Martin
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In this LMScast, Kimba Cooper-Martin, a gamification specialist from Kimba Digital, discuss how course designers can make learning more enjoyable and interesting in this podcast episode.
In addition to discussing the drawbacks of “over-gamification,” which can put strain or stress on certain students, Kimba explores the psychology behind well-known platforms like Duolingo and explains why its leaderboards, buddy hunts, streaks, and badges function. She presents the concept of many player types achievers, socializers, explorers, and killers and explains why it’s crucial to comprehend these characteristics before introducing any game elements.
Kimba also emphasizes the significance of ethical gamification, ensuring that users are aware of what they’re getting into and that the mechanics really help them achieve their objectives rather than controlling them.
She goes on to describe how Kimba Digital, her firm, assists course and membership owners in determining the motivation types of their audience, enhancing completion rates, boosting engagement, and including well-considered gamified components.
In order to increase attendance, keep viewers interested, and motivate them to do their assignments, Chris and Kimba conclude the session by going over real-world examples, such as utilizing badges in LifterLMS, including comedy or themes from your business, and utilizing Easter eggs or live challenges during Zoom trainings.
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Episode Transcript
Chris Badgett: You’ve come to the right place if you’re looking to create, launch, and scale a high value online training program. I’m your guide, Chris Badget. I’m the co-founder of LifterLMS, the most powerful learning management system for WordPress. State of the end, I’ve got something special for you. Enjoy the show.
Hello, and welcome back to another episode of LMScast. I’m joined by a special guest from across the pond. Her name is Kimba Cooper Martin. You can find her@kimbadigital.com. While you’re over there, check out the freebies. You can find those on her menu of her oversight. But Kimba is an expert in gamification.
We’re gonna get into how to make learning fun. Again, and like all kinds of cool things you may not have thought about that you can do to make your courses and training programs more fun, more engaging. But first, welcome to the show, Kimba.
Kimba Cooper-Martin: Oh, thank you for having me, Chris. I’m really glad to be here.
I’m excited to no doubt with you about gamification.
Chris Badgett: Awesome. We are definitely gonna do that. Let’s set the stage with an example instead of a high level, like what is gamification question. Let’s just provide an example that people would know. Potentially from Duolingo. I know that’s that’s really relatable.
Language learning is a, a niche within online education and a lot of people have tried it or seen people doing it. What makes Duolingo fun, addictive, and, compelling to continue with.
Kimba Cooper-Martin: Oh, okay. Ang is a great example, but it’s also controversial. So I’m very excited to talk about this one.
And I love to use it as an example because they use lots of different game elements. They steal lots of things from the game world and put them into their learning platform. So things like streaks. Every day you log in, you keep a streak for a long time. I’m at 1050 days with my Spanish streak, which is I dunno if that just shows that I’ve addicted or whether they’re very good at what they do.
They do things like friends quests, where you work towards small challenges with a friend, a small mission, which is very similar to the games world. They do lots and lots of different things, badges, rewards, leaderboards, all sorts of different things. The controversial part though is that I have known people to stop using Duolingo because it’s over gamified.
Okay? They joined it because they wanted to learn a language, and what happens is they end up with this massive feeling of stress and I have to log in every day. I have to do X, Y, and Z. Or, I’m competing because I want to get up to the Pearl League, when actually what I want is to learn this language.
And I know that for some people it is over gamified, but that’s something really important to discuss as well, because, adding gamification into whatever it is that you’re doing, whether it’s a course or a launch or a community whatever it is that you are gamifying, it’s really important to think what is it that my users are hoping to get out of this experience?
Every time you’re gonna add something, because that will hopefully avoid you doing what some perceive GA Duolingo to have done, which is over gamifying. Now, this comes down to personality type as well. So for me, I just avoid the features that I’m not interested in. I don’t think about them, I don’t worry about them, but for some people, they can’t not think about those things.
It’s part of their nature that they want to tick all the boxes, they wanna achieve all the things. Even if that is at the detriment of what they actually wanted to be there for in the first place. So they are a really good example if you wanna go and have a look and see some kinds of different mechanics being used, game mechanics, and just see how they get you to take more action than you might have wanted to Anyway, just play for that a little bit longer.
Just do that one more lesson that you might not have done if you weren’t being gamified.
Chris Badgett: Let’s drop into the psychology a little bit because, gamification in many contexts is covered topically. It’s oh, you just want your people to have some dopamine and the therefore they’re gonna be addicted and they’ll keep coming back, or whatever.
But all of these things like streaks or leaderboards, they play different. They play on different psychology or. Just human desires, like what’s in this mix of the human mind that gamification taps into. And of course you could use it in a maybe not so ethical way, but done well. It’s a beautiful thing.
So there you always have to be ethical, but what are we triggering in people’s brains?
Kimba Cooper-Martin: Oh my gosh. Okay. So that’s two very big separate topics. So let’s cover one, and if I don’t remember to come back to it, we’ll cover the other one. Start with personality and psychology, and then we’ll come back to ethics, if that’s okay.
Chris Badgett: Yeah.
Kimba Cooper-Martin: Personality and psychology, right? So gamification. I talk of it being a motivational tool and. It’s not one thing, it’s not as simple as, a mouse or a hammer or something where it’s one object and it does one thing. Gamification, steals things from learning and market learning, development, marketing management, and the idea is that it improves on existing systems and processes to get better results.
It is a tool and it is a tool set more than one tool, and those tools are best used for different personality types now. The way that I work and the way that my business works when we gamify things is we use Richard Bartel’s player types as a gentle called Richard Bartel. He wrote some player types in the eighties, I can’t remember exactly which of the eighties, but in the eighties, and it was designed around video game player types.
And he doesn’t really like the fact that we all use it for gamification, but we do so tough. So the four main player types that he talks about. Are achievers. They are people who like to achieve things. They are motivated by achieving things. So that could be the people who love to get a badge.
They’re the people who love to get to the top of a leaderboard that I, I’m one of these, if you give me a sticker, I’m gonna do more, gonna do more because I wanna achieve that sticker. They like it when you get a title, when you achieve something or a certificate. Next up is your socializers.
These people aren’t motivated by achieving. They don’t care about achieving. They’re there because they want to socialize with other human beings. They wanna help other human beings. In a game scenario, they’d be the ones who would help someone else to achieve what they wanna achieve because they’re more interested in socializing and networking.
Next one is explorer. These are your kinds of people who will spend time going all around the game world, looking for hidden things. They want to know. They want the hidden experiences, the Easter eggs. They want the things that are. Not the most obvious. They’re the ones who are gonna be finding the cheat codes.
They’re the ones who are finding their way around. They are what’s that phrase? They’re the grammar Nazis in your world. They’ll spot all of the little intricacies and they love that, and they’re motivated by that. And the final one doesn’t sound good, but it’s just a bad name.
It’s, there’s nothing actually wrong with this player type. They’re called killers. So they are the people that if you are playing a game, they would. Be the ones that wanna get to the top of the leaderboard, not because they wanna achieve like the achievers, but because they don’t want anyone else to get to the top of the leaderboard in a game scenario.
They might kill the other people on their team because they wanna get to the X, Y, and Z. And I’ve talked about this on podcasts before, and somebody said to me I’m not a killer because I’m, I don’t fit with any of the profiles, but I’m not a killer because I’m not killing. I’m not trying to achieve things in spite of all of the people.
It’s just one of the person. So I just, this and I said to them, you are a killer. Like my, I know so many people like that where they’ll play a game and they’re normally a le achiever personality. They wanna achieve. But when a specific person is playing, they want, I have to win this game. So this other person doesn’t win.
It’s the same thing. So when you are designing a, these are top like level player types. I think there’s 16 in total. Those are the kind of main ones. And like any personality framework, you’ll be a bit of all of them and you’ll be different ones in different scenarios, and you might feel like you don’t fit into any of them, and that’s okay.
But generally speaking, if you can create, gamification that fits the kind of people in your particular audience and figure out, are they achievers? Are they socializers? Socializers are gonna hate it if you put them up in competition against each other. But killers and achievers love that. So you need to figure out, like in your course launch, if you’ve got a community as part of your course, what kinds of personalities are in there?
And you need to design to motivate those kinds of people. Because if you put the wrong game elements in, you are gonna switch people off, which means they’re not gonna get. The most out of your course or whatever it is that you are doing, it’s the opposite of what you want. Now, built in with all of that is what everyone talks about, and I shouldn’t roll my eyes, but it’s the first thing people say is, I wanna make this more fun.
I wanna add more dopamine. I wanna do X, Y, and Z. But fun is different for everybody. Motivation is different for everybody, and not everybody needs dopamine. Dopamine to get things done. It’s different. People want different things. So that’s the kind of personality side of it and the kind of psychological side of it.
And there are lots of psychological different things depending on the. Game mechanic that you’re using, each one will have a different thing that it switches on in your brain. But anything with these things, a lot of it is test and learn and a lot of it is common sense as well. People have come to me and they’ve said, I don’t wanna add gamification into my membership or my course, or my.
Free challenge, whatever it is, because I don’t want, I, because I don’t wanna add a challenge in, for example, I know my audience hate that, and I think that’s the only gamification there is with leaderboards and streaks. And so we redesigned their, their whatever project that was to work for socializing explorers, because we surveyed their audience.
We found out that was the majority of the player types they had. You really need to think, actually, my gamification doesn’t need to look like Duolingo. My gamification. Needs to look right for the kinds of people that we’ve got. So that’s the personality, psychological kind of side of it. Ethical gamification.
This is my absolute bag. This is my, I love this. A while back I did a live video and it’s probably gone from Facebook now ’cause they deleted them where we played a game of evil or not evil, where I talked about some of the big brands and how they’d use gamification. And I simply told the scenario information that’s freely available on the internet, and I asked the audience, do you think that’s evil or not evil?
Fun game. The thing is that. In every scenario, it can be argued both ways. The big brand is doing what they think is right to motivate their staff. Or their team, or their students. And motivate themselves to achieve X, Y, and z. And you can’t guarantee when you put something into the world, how people are gonna react, how it’s gonna actually work in practice, and the length people will go to achieve X, Y, and Z.
And so in some of these scenarios and some of these bigger scenarios, it was causing, actual physical problems for staff. It was causing sickness and all sorts of different things. Wasn’t the intention, whether or not. The brand’s got consent of the people taking part beforehand would be my biggest question as to whether or not it’s actually evil.
I talk about gamification ethical, gamification all the time and I start with consent. Are people signing up to this, knowing what they’re getting into? And you don’t have to use the word gamification. Sometimes that puts people off. I have had people join my courses and my memberships and say, I’m not taking part in this gamification mark.
It’s not for me. Absolutely fine. Does not bother me. I’d rather that you get what you need to get out of this scenario. But having that buy-in, making sure you really understand why they’re there, what they wanna achieve, and making sure that it’s boundaried and that people can opt out of different things.
Is really crucial, especially if you’re gonna do things like putting people to compete against each other, if you’re gonna do those kinds of challenges, things where can people compete for prizes? Make sure that it’s opt in or give people a chance to opt out and that it won’t affect their final completion of their course or anything like that.
It’s beneficial to them. It will keep everybody happy and help them to achieve what they wanna achieve at the end of the day. But the ethical gamification thing, it’s so easy. Nobody sets out to be evil, as far as I’m aware. But it’s so easy to think I’m gonna do this thing. It’s gonna be so fun.
And then out of the end of it pops something that you weren’t anticipating and all of a sudden you look evil and you were just trying to help everybody out. So you’ve just gotta, I think the best way to avoid this really is always to do the minimum viable product thing. Trial things, test things, get people to have a go and be honest with people about the fact that you’re testing things, because if your intentions are good, that makes all the difference, I think a lot of the time.
Chris Badgett: Much to dig into there. Before we go deeper though, tell us more about Kimba Digital. What do you do, what do you offer at Kimba Digital?
Kimba Cooper-Martin: Okay. So yeah, gamification consultancy. We work with online course creators online membership owners, people who launch those kinds of things. So that might be someone who runs online summits or online affiliate launches.
Online challenges and social media. We do social media, gamified, social media templates as well. But we work with those people one-to-one to. Improve what they’ve got in a way that makes sense for their audience. So people might say, as I’ve already discussed, Kimba, can you make my online course more fun?
But fun isn’t a business objective, so we’d have to dig into what’s actually happening. Do you want. More people to complete the course. Do you want more people to engage with your online community? If you have a community as part of your course, do you want more people to si sign up or to convert from the end of it into upsells?
Are you looking for more of them to give you testimonials without your input? What is the thing you’re trying to achieve? And then we’ll gamify that. But first we’ll send them a survey, figure out who the player types are. Then we’ll do the consultation part, and then they’ll go away and implement that.
So that’s what we do. And we have, like I say, we have templates and things, and we have a free Facebook group, the big business game as well. But our main bread and butter is working with people. Hand in hand to get those marginal gains. Especially, if somebody’s been running a successful course for a while and they’re like, I’m at a point or an on, or an online membership.
We’re at a point where we really need to do something, but we’re not sure what we think the gamification might be the answer more than likely would be able to help them.
Chris Badgett: That’s great. I wanna talk to the person listening that’s new to all this. So just to use a basic example, like in LifterLMS, there’s achievement badges that can be triggered.
You can set ’em up to trigger off of certain things getting completed, like lessons or entire courses or passing a quiz and things like that. Nice. And I’ve always thought that achievement badging is underused. And. You can be serious. You can be extremely funny and playful with it. Like I remember in MailChimp, it’s not really a achievement badge, but right before you hit send on an email, there was like this nervous monkey thing that would happen.
And I always just thought that was fun, but that’s silly. So you can be serious or silly. If somebody’s I don’t know if achievement badges are for me. What’s another way for them to explore that avenue?
Kimba Cooper-Martin: Do you mean to encourage them to use badges or to look at a different just badges,
Chris Badgett: like to stay on badges
Kimba Cooper-Martin: Okay.
I think that there’s a natural it’s very natural for somebody to think gamification isn’t for me. Badges isn’t for me. I’m not fun, or my business isn’t fun, or my industry isn’t fun. What I would say is if your industry isn’t fun and you start being fun, you’re gonna stand out. And if you are, like I said earlier as well, everyone thinks different things are fun.
So you can make your badges thematic to what you do or who you are. So one organization that we worked with. The lady who ran the, it was a membership but the lady who ran it was really into Disney, and so the thing that she was selling was nothing to do with Disney, but all of her audience knew she was really into Disney.
So we themed everything in that membership, including things like badges and rewards. To be Disney focused, but it wasn’t just any Disney focused, it was things like, we made a little gif of her, like waving with like Mickey Mouses, make it fun and silly, but related to either the brand that’s running it and or inside jokes that’s inside.
Inside Jokes are great for the explorers. They love being part of an exclusive kind of community, and it also builds that. That sense of community as well makes it stronger. It doesn’t have to be all singing and dancing. It doesn’t have to be posh. It doesn’t have to be perfect. If you’ve got it already built into the LMS, then that’s even better because a lot of the work is done for you, and I think you can over badge.
So start out small if you are concerned. Then you can always try and then take it away if it didn’t work. And I would say a good place to start, absolute best place to start is reward them for starting. It sounds so obvious, but it’s. It’s the hardest thing to get started, especially with an online course.
And reward them for the most minute step at the beginning, creating their profile or watching the intro video or whatever that might be as a positive reinforcer. It’s great for the achievers, it’s great for those explorers who are looking for those kinds of little things as well.
It doesn’t have to be serious. It doesn’t have to be patronizing. That’s another thing I hear a lot is people saying, oh, it’s condescending. I’m an adult. Why would I want a badge? People like the most surprising people, love a badge. Absolutely love it. So if you don’t wanna make it condescending.
You don’t have to do that either. It don’t have to be a well done for doing it. It can be even a progress check-in. It can be you’ve created, you’ve done this. It can, you can still say, well done. You’ve done this first video, but it doesn’t have to be a, you get an award for doing something minor.
They don’t have to see it like that. There’s lots of ways that you can reframe it. So it’s still rewarding without being patronizing. But I would say. I’ve been doing this a long time. I’ve had lots of people come through my. I don’t have a membership open at the moment, but I have had two memberships for a long time and courses.
And of all of that time, I maybe count on one hand the amount of people who didn’t like it or weren’t interested in it Once they got on board, I would just say, give it a go. Honestly, it’s if it’s a tool that’s already there and people aren’t using it, Chris, I’m very surprised they should be getting on it because it’s an easy tick off box and it’s not something, it’s not it’s not like competitional, scarcity or FOMO that could be off-Putting a badge is just a badge.
It’s just a, it’s like somebody giving you a bunch of flowers. It’s not gonna, nobody’s gonna be annoyed by that.
Chris Badgett: Yeah that’s awesome. The, the other context I wanted to talk to you about with courses, you mentioned gamifying events. So if somebody’s doing a cohort based course and they’re like delivering those sessions live on Zoom.
With slides and talking head or whatever. How do you gamify while you’re doing live delivery? What could you do. If you’re doing all right, in this week’s lesson we’re going to get into X, Y, and Z. How do I gamify that in Zoom?
Kimba Cooper-Martin: We always bring it back to what is it that you’re hoping to get ’em to achieve.
So I let’s say
Chris Badgett: the first thing we wanna achieve is we want the people that signed up to come to the live class. Like we, we want a high attendance rate, number one. Number two, we want them to stay to the end. Okay. And number three, we want them to do the worksheet or the action steps that come with the training for that week.
Kimba Cooper-Martin: Okay. The easiest one to do, to get them to do all three of those things is to offer them, if they only people who attend live have a chance of winning X. That would be revealed at the end.
Chris Badgett: Yeah.
Kimba Cooper-Martin: And then at the end you say, this is the winner. We were gonna give another one of you something if you do the homework.
But the other thing that you can do, which I think we talked about when we met Chris, actually, is hiding Easter eggs. Yeah. So I love doing this in live training. It’s one of my favorite things to do to get people to pay attention all the way through. So if you are doing, I would never advise doing long training as part of courses.
Chunking is really important, doing things in small doses, but sometimes you do have to do it right. So if I was to do that, and I have done this before, I hide things in my background for people to find and if I can, I change those things throughout and I’ve done things before. I dunno if I’ve got a sign up here.
No, I think I’ve bend it, but like this wall is blank behind me for a reason because I like to put posters there that say things that I like. What is the word subconsciously? No, it’s where like they accidentally go into your brain when you’re not paying attention. So if there’s something that I’ve noticed that people in my course are all complaining about in terms of they don’t understand it or they don’t know I have to, they have to do it, or maybe they’re all struggling with something, I will try and put something up there that is to do with that and maybe the first person to mention it.
I will give them something. There are lots of things you can do with this. I went, I actually did I actually did a gamification course once where I was the student and every week they had a different letter in the background and they had the bookshelf rearranged every time. And at the end of the course you had to guess what it was that they were saying.
I never worked it out. I consider myself to be pretty smart and I never worked it out, but lots of people did and especially that’s gonna really. Keep the attention of your explorers and your achievers and possibly your killers. The people who aren’t gonna be brought on board by that as socializers, they’re not gonna care about that.
So it might be an idea to get them to buddy up with somebody to come to the call and say that you’ll be. They’ll have to do the homework together. So it’s almost a, in a nice way, a kind of guilt, trippy, you should come along ’cause your buddy’s gonna be there and you need to work on this together.
There’s lots of things you can play with, but I love an Easter egg. Absolutely. If you’re going to do the rewards, if you’re gonna do the incentivizing, stay to the end and you can win x, make sure it’s related to what they want to achieve. None of this iPad for the sake of an iPad Spa day, for the sake of spa day.
If you’re teaching it, make it, it related. If you’re doing. Knitting courses, making it knitting related, make it related to something that will help them get the outcome they wanna achieve. Does that make sense?
Chris Badgett: And it’s a big thing in this community is people often build an online community on all kinds of different platforms to accompany the training. How do you gamify an online community to make the socializers happy?
Kimba Cooper-Martin: Oh, that’s a big question. There’s lots of things you can do. There’s lots and lots of things you can do.
I would say the most simple thing would be building some networking events. Really give them opportunities to get to know each other because a forum or a Facebook group or wherever you are hosting that community is great, but there’s only so much actual connection you can get from a profile picture.
So set up networking events set up. And they can be online opportunities, a Friday coffee catch up, or opportunities for them to get together and chat through things. And I wouldn’t mix them up. So I’d have some that were purposeful. Somewhere you come in, there’s an agenda, they’re gonna learn something, and then they get to socialize, which is gonna attract your achievers, your killers, somewhere you’re gonna reveal some big thing you hadn’t talked about yet, which is gonna attract your explorers.
And then some that are just a coffee chat for the socializers. If they want to talk about the course, they can, but they don’t have to. And you could even. Yeah, that’s a good idea. You could even I’ve given myself part of the back, I haven’t even told you what it is yet, so you could even praise some of your, and reward some of your best students by giving the opportunities to host some of these sessions, which achievers, they get a title of being one of the best students and running a session.
Yes, please, socializers get the opportunity to run a session and have everybody know who they are. Yes, please. It’s gonna, it’s gonna be a great thing for a lot of people. That would be the first one, and I think that’s gonna help as well, because if any of those people post in the forum, post in the group, the people that have networked with them will recognize their name, will have an association with them, and will be more likely to interact with them in the group.
You might think that’s not gamification, that’s just setting up a networking event. Lots of people say that to me about lots of gamification. It’s like I say, it is a plethora of using the right tools to encourage the personality types to do the thing you want to do. And if you can get those people to be super happy in that community, they’re gonna share more.
They’re gonna learn more, they’re gonna help each other more and more of them will complete the course. So it’s a massive win-win, which I talk about quite a lot. I’m not sure if that’s the kind of thing you were looking for, Chris,
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that’s, that was exactly what I was looking for. And I think I’m gonna drop the hardest one on you here, but I’m probably wrong.
You’re probably gonna pat yourself on the back again, and with an answer for this one, which is, there’s courses and we talked about adding community. But let’s say there’s also like a private coaching aspect. So it’s like a expensive offer that has a course plus coaching. How do we gamify the actual coaching aspect, which is just, the expert and the client or the student.
Can we gamify coaching either to encourage, you’re probably gonna say what do, what job are we trying to accomplish here? It’s probably. The first level is they gotta schedule their first coaching session and get it on the calendar. And then they gotta show up and then they gotta take action on the coaching.
So it’s really similar, to the same thing with a live event. It’s just one on one.
Kimba Cooper-Martin: There’s a few different things that you could do, and it really comes down to understanding the person you’re coaching because some of these are risky. Yeah. So somebody I know. Once upon a Time, ran an event where all of the people who came along, it’s an online thing, needed to achieve something within a certain period of time, and so she said, this is the cost to come along.
If you do all the things and get to the end, you get half of it back.
Chris Badgett: Oh, yeah. Yeah.
Kimba Cooper-Martin: If you don’t, I keep your money. So there is that as an option for the people who are, ’cause not everyone is rewards focused. Not everyone is going to, some people don’t care. I’ll give you a chocolate bar if you do this.
I can buy myself a chocolate bar. I don’t care. So some people are much more stick than carrot focused. So that’s a possibility. The other thing is a progress tracker. So these are the things you’ve gotta do. Tick box exercise, sending them a, congrats. Well done. It doesn’t even have to be a congrats.
Well done. You’ve done 10% of what you need to do to get through this series of six coaching sessions. The first four steps are onboarding. So those are things that you can do. It does really depend on who that person is, and I think. For a lot of people, the hard part is gonna be getting them not to turn up to the coaching.
They’re getting them to do the things they said they were gonna do. I think that’s the hardest part because people, they wanna turn up and have a chat with you and they come away with all these ideas and then they come off the call and then they’ve gotta deal with the kids and they’ve gotta make tea and they’ve gotta, they’ve got a they’ve got other responsibilities and all of a sudden these things come out of the.
They aren’t possible. So then you need to build in and I would do this in discussion with them, a system whereby either you add in accountability and you could do that based on, again, on their personality type. So you could build an accountability where they buddy up with someone else to get that work done.
You could build an accountability where if they do it by such and such date and submit it to you, you’ll review it for them. That could be for the achievers, or if they do it by this date, you will feature them in your email list. That’s a great one for Killers and Explorers, because the killers want to get it above everyone else.
If they get it in first and the Explorers want something that’s exclusive, there’s lots of little things you can do like that to motivate people. But at the end of the day, I think you also have to accept that not everyone is gonna do all the things. Life happens, things happen. Sometimes people can’t do the things, but it’s definitely worth having a conversation with those people and saying, look, we can try any of these things you want to try.
What do you think’s gonna be most motivating for you? Because I want you to get the most out of this as possible. I talk about feedback quite a bit, and feedback doesn’t isn’t just one way. Having the conversations, doing those surveys. Having group conversations with people, just figuring out what works for them and what isn’t working about what you are doing at the moment, because they might actually, I’m a, I’m an achiever and I don’t need any of those things that, that I’ve just suggested.
If I’ve signed up to do coaching with somebody, I’m gonna do the work because that’s my nature. I wanna get to the end of it, having achieved the thing. So yeah, it’s a conversation. And feedback. And then, there’s probably a billion other ideas that I could throw your way, but there’s a bunch just there.
Chris Badgett: I wanna go a little bit macro and just look at what about introducing an entire game as part of a learning experience? For example, we met at a conference and there I, it was like a kind of bingo and you had to find somebody who did, had a podcast, somebody who had a course about X, y and Z or whatever, and it filled out like a card.
Then there was a drawing from, for the people that actually completed the card. So it’s, it was like a full game that those who wanted to participate could win something. And, but more importantly, the job that it solved from my perspective was it helped people get the most out of being at a conference in terms of networking, talking to people, introduction to ideas, like maybe you should start a podcast or whatever.
All that stuff. It was like a whole game within an event.
Kimba Cooper-Martin: Yep.
Chris Badgett: So tell us about like that, like creating a whole game that’s part of an exper a learning experience.
Kimba Cooper-Martin: Yeah. I love this. So we do this quite a lot. We’ve done bingo as part of pretty much every course and launch that we’ve ever had.
And we’ve done snakes and ladders as well. And trying to think what other things we’ve done, like things that are like similar than that and pick cards that give you tasks to do automatic card, automated card pickers. The main thing to think of when you’re doing that is exactly what you said.
So when Mike put together that, that bingo, he thought, what do the conference people want to get out of this? They want to network with other people. What do I want from this? I want people to network with other people because then people get to know each other and it, they get what they want out of it, which means I’ll be able to sell more tickets in the end.
So when we build a bingo, if we’re building it for a course, say, and what I would do is I would look at where in the course people are struggling, where people tend to fall off. And I would look at the feedback. ’cause you’ve gotta be surveying your people all the time and figure out. What they’re struggling with, what they find boring at the moment.
And I would be adding those things into Bingo. So I’d be giving them a or the Snakes Matters, or whatever it is that you do. And giving them a square four onboarding and giving them a square four, completing task three, if that’s the one that’s really hard, giving them a square four, helping someone else.
What is it that what are the, it’s a behavioral change thing is gamification. So what is the behaviors that you want ’em to change? Do you want ’em to engage more in the community? If they have a community, do you want them to. Ask publicly for help because none of them are, and then they fall off.
What is it that you are hoping that they’ll achieve? Are you wanting them to share when they’ve learned something new? Are you wanting them to submit coursework? Can you include those into the Bingo card, but also include the things that they wanna achieve? And that is an, and this is something I say all the time.
People are, don’t all join your course to learn the thing that you’re teaching. Some people will join your course because they want to network with other people. They’re the socializers. But some people will join the course ’cause they wanna network with you. The person who’s running the course, they wanna be in a space and see how you run it.
Some people will join your course because they want to be in a room with other people who can afford a course of that cost. Because they think that might be their ideal customer. People will be there for all sorts of different reasons. It’s not always just, you are teaching me how to get leads from TikTok, so that’s what I wanna learn.
It’s, they could be just looking at how you run a course, how you interact with your customers. They could be looking at all these sorts of things. So what can you build in to help people achieve different things within a remit? You don’t wanna give everyone everything away. That will help them to achieve what they wanna achieve.
The socializers will it give an opportunity for them to network and get to know other people or help other people and also. Some of the boring stuff that they have to do no matter what. So have you read the rules? Have you done the, they’re quick, easy tick offs, but it means they’ve actually done it.
And you can pair those up as well. So you could pair that bingo board up with a quiz, so you could say, or a form. So you could say, oh, you’ve done your bingo. Amazing. Here’s the quiz for you to like, confirm your answers so that you can check that they’re not just saying they’ve done it all.
And then at the end. It can get, put them into a price draw. You can elongate it and add things. But always come back to the, what is the purpose of this? Don’t over gamify. Simplify it if you can. So if the bingo board on its own is enough, then just leave it at that.
Yeah there’s loads of things you can do. There’s lots of mini games you can do. Learning is really good match with gamification and games specifically. If you’re going, trying to get them to learn new terms, you can get I don’t know any off the top of my head, but there’s loads of websites where you can make matching games where you match words to each other.
They do that in Duolingo as well. There’s lots of. Little game software and apps online, which you can use to make your content more interactive, make it more fun. So it’s not just 70 videos and PDFs, how can you break it up? Especially if it’s a concept that they need to embed, repetition needs to retention, but that repetition doesn’t have to be, here’s another video saying the same thing.
It can be, can I now? We showed you this four videos ago. Now here’s a game for you to play to embed it, and then we’ll add in something else later to embed it away again in a different format. Repetition really does lead to retention, so if you can mix that up, if you can add some novelty it’s gonna work much better.
Chris Badgett: Question for you, I’m gonna ask it in the nerdy psychologist way first, and then I’ll ask it to you in plain language. So the nerdy way is. I see a big opportunity with helping transform courses where people have extrinsic motivation to intrinsic. Put simply, if somebody let’s say a nurse has to take, get 20 credit hours to keep their nursing license, they have to take it so they sign up for their continuing education credit courses.
How could one gamify that so that they no longer felt like they had to take it? They felt internally that they wanted to take it because it was fun or maybe they don’t even know why they like it now, but they’ve been captured by gamification in an ethical, positive way. And I think you’ve already covered a lot of the ways we could do that, but I just want to try to.
A way for people who design training for people that have to take it to maybe get the benefit of pushing them over to they, they’re motivated from the inside too.
Kimba Cooper-Martin: Okay. This is a great question. The example that I love to give for the other way around. To play devil’s advocate for a second of adding gamification to something that somebody’s already intrinsically motivated to do, is I’m gonna eat chocolate.
Okay? I like chocolate. If somebody says that, if you eat chocolate every day for 30 days, at the end, I’ll give you a hundred grand. I’m gonna eat chocolate every day for 30 days, but then on day 31, there’s no longer a reward. They’re not gamifying it for me anymore. I’m probably not gonna eat chocolate.
I’ve eaten chocolate every day for the last 30 days, even though I like eating chocolate. So there is a, I would definitely not advise gamifying things that are intrinsically motivating, things that people are already naturally ga intrinsically motivated to do. The other way round is a question of why should they care?
And this is very individual,
Chris Badgett: I would say with a nursing example, that they should care because the training is supposed to make them better nurses so that they can provide better care to the patients.
Kimba Cooper-Martin: It’s more of a, that five, five why’s question framework where I’m sure everyone listening and watching this will have heard of it before where you say, but why do you care about that?
Why is that important to you? Why does it matter to you? And I think you might don’t think this is a gamification answer. I think that this one is a, for you personally, as the person doing this course. What will happen if you don’t take it? How will that affect your life? Like why? So I would probably put together, yeah, I think that’s what I’d do.
I’d probably put together a survey first to ask him the five, five Wises framework. Really get in with that. Or maybe have a conversation with them. One to one to, depends how many nurses you’ve gotta get through this course. And then I would build that into the program. So when they achieve the first lesson at the end of it, I’d be like, that’s amazing.
Remember you are doing this because your great-granddad really, you promised him you’d be a nurse before you died. You know you are doing an amazing job. He’d be so proud of you. You are gonna take that next video right when it’s, if it’s personal to you, you’re gonna do that next video. I would also say that if people who really want to do it.
I really wanna be. Nurses aren’t doing that course, even though they know it would be beneficial. There’s something wrong with the course. That means that gamification isn’t gonna help. You need to fix the problems with the course first. Maybe it’s too long, maybe it doesn’t explain things properly. Maybe they don’t have enough time to do it and you need to chunk it down much smaller than you originally thought.
Maybe it’s out of date. Maybe the software is glitchy. It could be a whole range of things. And as a gamification consultant, I shoot myself in the foot by saying this, but you sometimes need to fix the thing before you can gamify it. It needs to be working before it can be gamified. So if they’re not intrinsically motivated to do it, maybe it shouldn’t be an online course.
Maybe there’s an issue with the course. Maybe they need to be doing it in a different format. People learn in different ways. So it could be that nurses are hands on people, maybe they need to do. Hands-on training, maybe an online course isn’t gonna work for them. And recognize that’s not the answer you wanted, but unfortunately, sometimes that’s the truth.
Chris Badgett: That’s a really important point. ’cause it’s, don’t just start adding gamification. Like how people sometimes will just turn on a Facebook group and hope for the best. What’s the strategy? What’s the core issue? What’s, what are we doing? What jobs have to happen here? Yeah. That’s Kimba Digital.
Tell us again, like how people can work with you. I know you’ve got some freebies available for the course building community. Where can people go who are falling down the rabbit hole of gamification and getting excited here?
Kimba Cooper-Martin: Okay, thank you. Yeah, kimba digital com is our website. We have a bunch of freebies.
Go to the navigation bar and the freebies are there, but the one that’s specific for course creators is seven big mistakes. That I see when people are trying to increase course completion. Specifically, I know a lot of people struggle with that. They have low cost completion rates. It’s just a PDF but it’s got lots of interesting things.
So it’s got what I see, the issue is what you should do instead, and then a question you should be asking yourself. So it’s. Much more than just a down a list. Like it’s not a blog post, it’s quite interesting. We also have a quiz which you can find on there as well. And our free group, the business game on Facebook where we saw all things, gamification of business.
It’s not just course focus. There’s lots of different people in there using gamification for interesting things. So definitely worth checking that out. And we are committ everywhere. Like all the platforms, all the social places. Come and say hello and it’ll be lovely to see you there.
Chris Badgett: Awesome. Kimba, thank you so much for coming on the show.
This has been an awesome conversation. You out there watching her listening, head on over to kimba digital.com, check it out, connect with Kimba. But thank you so much Kimba, for coming on the show. We really appreciate it.
Kimba Cooper-Martin: Thanks, Chris. It’s been loads of fun.
Chris Badgett: And that’s a wrap for this episode of LMS Cast. Did you enjoy that episode? Tell your friends and be sure to subscribe so you don’t miss the next episode. And I’ve got a gift for you over@lifterlms.com slash gift. Go to lifter lms.com/gift. Keep learning. Keep taking action, and I’ll see you. In the next episode.
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