David Bell, famous pervert and big bean, discusses the compelling aspects of the game Deathloop. The hosts talk about the game's simplicity, different play styles, story mining, and the use of AI. They also discuss the unique gameplay mechanics and puzzle strategies. Overall, they express positive opinions on Deathloop and its potential future projects.
Deathloop allows players the freedom to complete puzzles and challenges in various ways, embracing different playstyles and creative solutions.
The gameplay in Deathloop evokes a nostalgic feel, reminiscent of older first-person shooter games, with simpler AI that can be exploited for unique eliminations.
Deathloop presents itself as a puzzle game with logical progression, offering the satisfaction of unlocking new clues and manipulating events to break the time loop.
Deep dives
Freedom in completing puzzles
Deathloop allows players the freedom to complete puzzles and challenges in various ways, whether it's through stealth, using turrets, or going on a shooting spree. The game doesn't restrict players to a specific playstyle and allows for creative solutions.
Nostalgic gameplay reminiscent of old first-person shooters
The gameplay in Deathloop evokes a sense of nostalgia, reminiscent of older first-person shooter games like GoldenEye and Return to Castle Wolfenstein. The AI in the game is not very advanced, making it possible to exploit and find unique ways to eliminate targets. The simpler AI and the ability to engage in ragdoll fun contribute to the nostalgic feel of the gameplay.
A well-crafted puzzle game with a logical progression
Deathloop presents itself as a puzzle game, where players are tasked with solving a series of connected puzzles to progress and break the time loop. Despite offering freedom in how to approach each task, the game ultimately has a single solution for each major puzzle. This logical progression adds to the satisfaction of unlocking new clues and finding the best route to manipulate the events in the game.
Interesting characters and unique banter
The protagonists, Colt and Juliana, are engaging characters with unique banter that adds depth and charm to the game. Their interactions provide a playful and humorous tone while revealing snippets of their shared history and relationship. These characters enhance the overall experience and storytelling in Deathloop.
Key Idea 1
Deathloop is a well-made game that falls short of being a seminal game. While it showcases unique gameplay elements and a captivating art style, it lacks the ability to leave a lasting impact. The game offers a refined version of the freedom principle that Arcane is known for, but it still remains in the realm of a refined escape room with limited solutions. The ending of Deathloop provides players with different choices, but ultimately boils down to either continuing the loop or breaking it, with ambiguous consequences.
Key Idea 2
Although Deathloop received praise for its gameplay and style, some aspects of the game were criticized. The presence of bunker-like levels and an excessive use of first-person shooter environments felt repetitive and less enjoyable. However, the art style of Deathloop was highly appreciated, with its unique and colorful design setting it apart from previous games by Arcane. Additionally, the game hinted at a link with the universe of Dishonored, suggesting a potential shared universe concept, which excited fans.
We brought David Bell, big bean and famous pervert, to come talk about one of our GOTYs: Deathloop, a first person shooter with a groundhog day twist. All the 1Uppers enjoy this title and discuss what made it compelling. Is its simplicity a feature or a bug? How did the hosts’ play styles differ? Michael mined the story and embraced the puzzle structure. Adam shot all the people with impressive precision. Dave found a way to make AI do all the work. This all makes sense.