

A New Era of VR: From the Court to the Classroom
17 snips Oct 13, 2023
Paul Katsen, Cofounder of Gym Class VR, discusses how their top-rated app merges social interaction with basketball in the metaverse. He highlights VR's potential to enhance connectivity and the role of AI in its evolution. Anurupa Ganguly, Founder of Prisms VR, dives into how VR can revolutionize math education, addressing the alarming statistic that 70% of US 8th graders struggle with foundational math. Together, they explore untapped opportunities in VR for both fitness and education, envisioning a future where immersive experiences are integral to daily life.
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VR's Killer App: Social Interaction
- Social interaction is the killer app for VR, offering more immersive and expressive experiences than video calls.
- Unlike video calls, VR allows shared experiences with people worldwide, creating deeper connections.
Gym Class VR's Early Success
- Gym Class VR, a top-rated Quest app, initially offered limited functionality.
- Users returned for the social aspect, highlighting the importance of shared experiences in VR.
VR/AR: The Future of Smartphones?
- VR/AR headsets are expected to eventually replace smartphones by offering value across all aspects of life.
- This will involve developing diverse use cases and experiences, transforming activities into immersive apps.