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Pokémon to Prodigy: How Game-Based Learning Captivated 20 Million Students with Rohan Mahimker

Nov 17, 2025
Rohan Mahimkar, Co-founder and Co-CEO of Prodigy Education, shares how his childhood gaming passion led to creating a game-based math platform used by over 20 million kids. They discuss Prodigy's unique 'motivation first' approach and an innovative freemium model that helps schools keep costs down. Rohan reveals how adaptive algorithms personalize learning and details the massive Prodigy State Challenge, which engages millions. He also explores future integrations of AI and plans to expand beyond math, ensuring global access to engaging education.
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ANECDOTE

University Project Turned Global Game

  • Rohan and Alex built Prodigy as a fourth-year University of Waterloo engineering project inspired by Pokemon and tedious worksheet tutoring.
  • They tested a rough prototype with kids after graduation and found it resonated, prompting them to continue development.
INSIGHT

Motivation First Drives Learning

  • Prodigy follows a "motivation first" philosophy: engagement drives time on task, which drives learning.
  • Long-term sustained engagement produces larger learning gains than one-off forced practice.
ADVICE

Separate Game Mechanics From Curriculum

  • Decouple game mechanics from educational content to prevent students from gaming the system.
  • Keep math assignment control with teachers so students can't avoid required skills.
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