Gamecraft

The State of Play: 2024 (Ep. 9)

100 snips
Jan 24, 2024
The hosts discuss the paradoxical state of the games business, comparing it to the post-pandemic video streaming industry. They explore the implications of increasing consolidation, the end of the ten year surfeit of cheap money, and the over-investment of private capital into studios. They also cover topics such as the evolving definition of gaming, challenges faced by gaming studios, and the impact of COVID-19 on valuation and growth. Additionally, they touch upon the challenges faced by the gaming industry in China.
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INSIGHT

Gaming's Mainstream Arrival

  • The games industry has become mainstream, boasting a large and diverse audience.
  • It's no longer a niche market, with revenues approaching $200 billion and serving billions of players.
INSIGHT

Post-Pandemic Slowdown

  • Despite market growth, the games industry faces a slowdown in revenue growth.
  • Analysts predict 1-3% annual growth, causing concern about a potential peak during the pandemic.
INSIGHT

Gaming's Streaming Parallel

  • Similar to the streaming industry, gaming has experienced a surge in high-quality content, leading to overspending.
  • This mirrors the streaming boom and subsequent pullback, raising questions about financial stability.
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