EJ and Ariew discuss their experiences with food and drink in Europe and the US, their favorite cities, regrets, and disappointing moments in Venice. They also talk about podcast progress, Disneyland rides, storytelling in 3D art, and software experimentation. They touch on magnific.ai, selective editing in 'pica', and Real Flow in Cinema 4D.
The hosts discuss their experiences and challenges in the 3D art and animation community, emphasizing the importance of unity and storytelling.
One host highlights the benefits of using RealFlow for realistic fluid dynamics in Cinema 4D and the potential advancements in liquid simulations.
The hosts explore the use of AI tools for image generation and manipulation, discussing their potential to streamline the creative process and their curiosity about future developments in AI for art and design.
Deep dives
Podcast Recap and Reflections
In this podcast episode, the hosts share their reflections on the past year and discuss their experiences during their recent holiday. They talk about their travels to various cities and compare the food they ate in different countries. They also engage in humorous anecdotes about their misadventures while exploring new places, such as getting lost in a maze and encountering language barriers. The hosts also discuss the challenges and joys of being in the 3D art and animation community, including the impact of AI and the emergence of new tools. They express a desire for unity and collaboration within the 3D community and emphasize the importance of storytelling in their craft.
RealFlow and Fluid Simulations in Cinema 4D
One of the hosts discusses their experience using RealFlow, a fluid simulation software, in their recent project. They highlight the benefits and capabilities of RealFlow for creating realistic fluid dynamics in Cinema 4D. They share a behind-the-scenes look at their project, showcasing the use of RealFlow to create flowing liquids and bubbles. The host also mentions the ongoing development of GPU-based fluid simulations in X-Particles and the potential for future advancements in liquid simulations in the industry.
Exploring AI Tools and Image Generation
The hosts delve into their exploration of AI tools for image generation and manipulation. They mention specific AI-powered platforms like Magnificent.ai and Pika-Dave, showcasing their experiments with transforming images and adding visual effects. The hosts discuss the potential of these AI tools to enhance the creative process and streamline certain aspects of 3D art and animation. They also express their curiosity about integrating AI-generated elements into their workflow and the potential future developments in AI for art and design.
The value of stock footage in creative projects
Using stock footage can be a valuable resource for creative projects, especially when working within budget constraints. It allows creators to find the specific shots or visuals they need without having to build everything from scratch. Although finding the perfect stock footage may take some time, it offers a practical solution when custom-made visuals are not feasible. Stock footage platforms like Vato Elements are helpful in providing a wide range of options and inspiring creators with different styles and ideas.
The limitations and alternatives of AI in creative work
While AI has shown its potential in various creative applications, it also has limitations. One limitation is the lack of customization, especially when it comes to specific requirements like working within an 8-bit color system for game design. AI may not always deliver the desired results compared to human creativity and customization. Additionally, the use of AI in creative work can sometimes result in generic or repetitive outcomes. Artists may prefer using other sources like Pinterest for inspiration, where they have more control and can discover new artists and their influences.