

Some people get sick from VR. Why?
10 snips May 5, 2023
Dive into the intriguing world of virtual reality sickness, exploring why some users feel unwell while others don’t. Discover the surprising findings about walking, revealing that as few as 4,400 steps a day might be enough for health benefits, especially for older adults. Unpack the buzz around ice baths and their potential mood-enhancing effects, while emphasizing the need for more research to back up these claims. This engaging discussion delves into the blend of modern fitness trends and technology, challenging conventional health advice.
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VR Sickness Explained
- VR sickness is like motion sickness, arising from discrepancies between visual and physical sensations.
- The body acts as an accelerometer, and inconsistencies between perceived and actual movement cause sickness.
VR Sickness Study
- Michael Barnett Cowan's research involves a visual test with a tilted line before and after VR gameplay.
- Those whose perception of the line didn't change experienced more VR sickness.
10,000 Steps Origin
- The 10,000-step goal originated from a Japanese pedometer marketing campaign in 1965.
- The number was chosen because the Japanese character for 10,000 resembles a walking person.