Alex and Alan chat with John Martin from Reallusion about evolving animation tools, collaboration with Epic, personalized character creation with iClone, receiving Epic Mega Grant, Pitch and Produce program, upcoming software updates, 'Run for Your Life' motion pack creation, AR/VR experiences, and Unreal Engine advancements.
Improvements in pipeline using Unreal Engine highlighted by John, the first Epic Mega Grant recipient.
Passion of Reallusion team in creating tools for creators and strong community connections.
Upcoming updates for Reallusion software including enhanced character customization and new motion packs.
Deep dives
Pipeline Improvements and Epic Mega Grant
Alan and John discuss significant improvements in the entire pipeline using Unreal Engine, highlighting the introduction of John, the first Epic Mega Grant recipient, to share Unreal Engine's full pipeline with users. They emphasize the importance of resources and community outreach for creators.
Real People Behind Reallusion's Tools
John shares insights about the passion and dedication of the team behind Reallusion's tools, highlighting their commitment to creating tools that support creators' artistic endeavors and connecting with various communities.
Character Creator and iClone Ecosystem
The discussion delves into the comprehensive capabilities of Character Creator and iClone to facilitate character creation, scene layout, animation, and seamless integration with rendering engines for games, film production, and virtual productions.
Upcoming Software Updates and Motion Packs
John hints at upcoming updates for Reallusion's software, including increased topology for character customization and the launch of new motion packs like skateboarding and BMX riding. These updates aim to enhance user capabilities in character creation and animation.
Unreal Fest Europe and Character Contest
John anticipates Unreal Fest Europe and encourages participation in Reallusion's character contest running until August. He emphasizes the approachability of the contest for creators of all levels, highlighting a supportive community and exciting prizes.
Agile Lens Live Stream and Unreal Engine Updates
Alan mentions Agile Lens's upcoming live stream event, showcasing a performance with an LED wall in collaboration with WLab. He also discusses the release of the hotfix for Unreal Engine 5.4.2, emphasizing the importance of plugin compatibility for upgrading to newer versions.