

Retroist Podcast Episode 347 (Jaws 3D)
Like many people at the time, I was really into the early 80s 3D revival. With interesting 3D offerings on TV and on the big screen, it was fun time to be watching stuff. Not many of these entertainment events were well-reviewed at the time, and because of the limitations of home 3D viewing, not many of them have managed to find modern fandom.
I saw Jaws 3D at the theater with my best friend at the time. We were both enthusiastic about the prospect and unlike some critics, we were wow’d by the 3D effects. So much so that we completely ignored everything else about the movie and needed to see it again. Even then I am not sure, we weren’t just anticipating the FX and not paying attention to the plot or the acting.
On today’s show I will discuss Jaws 3D. I will talk about the road to making the sequel, the writers, the director, the music, its reception and much more. While filming Jaws 3D wasn’t easy, you don’t hear the same horror stories about production that you hear about the first two films. Still, pre-production was messy with producers leaving and at least one writer very unhappy with how the film turned out.
I might come across like I am defending Jaws 3D and I am. I am aware that it is not a great film. It is imperfect, but it also is interesting. Not only because it opted to use 3D technology, but because it took a big chance trying to change the formula of the first two Jaws’ films. Not all these decisions were good ones, but I think in retrospect especially they make the film watching or rewatching at least once.