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Space Cats Peace Turtles

Ep 112: Oath with Cole Wehrle

Dec 11, 2019
Cole Wehrle, designer of Oath and Root, discusses the upcoming game Oath, its design goals, and insights on Root. He also talks about his history with Twilight Imperium. The podcast covers Oath overview, Cole's interview on Oath, Root, and Twilight Imperium.
01:15:55

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Oath focuses on consequential victory and player interaction, enhancing narrative depth and shaping future outcomes.
  • Oath's thematic design combines sword and sorcery with a unique aesthetic, inspired by diverse sources for immersive gameplay.

Deep dives

Unique Gameplay Experience in Oath

Oath introduces a unique gameplay experience centered around consequential victory rather than judgmental outcomes. Players interact in a dynamic world where the story created transcends typical victory conditions. Kingmaking becomes a significant aspect adding depth and narrative richness to each game, allowing players to shape the future game outcomes based on their decisions.

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