In 2001, Devil May Cry brought gothic flair and stylish combat to the PlayStation 2, redefining the action genre. Today, we follow Hideki Kamiya’s journey from his early days at Capcom and work on Resident Evil 2 to the creative leap that birthed Dante’s demon-slaying legacy. We explore how a scrapped Resident Evil project evolved into a new kind of action game—one that blended cinematic attitude, fluid gameplay, and mythological inspiration. From Divine Comedy references to decades of sequels, spin-offs, and anime adaptations, we trace how Devil May Cry became a cultural icon. Join us as we slice, shoot, and style through Devil May Cry on today’s trip down Memory Card Lane.
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