Fallout: The Roleplaying Game Settler's Guide Book
Jan 3, 2024
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Discussion on the Settlers guidebook and character options in the Fallout role-playing game. Exploration of robot models, synths, settlement management, and NPC companions. Comparisons made between Fallout 4 and New Vegas, including the settlement building feature. Thoughts on the TV show adaptation of Fallout.
The Settler's Guidebook expansion for Fallout: The Roleplaying Game introduces rules for building settlements, managing factions, and utilizing companions with unique abilities.
The expansion provides character creation options like joining factions, specialized abilities, and new playable characters such as Protectrons and different models of Synths.
Deep dives
Overview of Settlers Guidebook Expansion
The podcast discusses an expansion called Settlers Guidebook for the tabletop version of the Mediphias' Fallout role-playing game. This expansion focuses on building settlements, similar to the gameplay mechanic in Fallout 4. It introduces character options, settlement management, and the ability to have companions, including robots, animals, and creatures. The expansion provides rules for building robots, adding attachments, and modifying weapons. It also includes faction rules and allows players to interact with factions like the Minutemen, Brotherhood of Steel, Institute, and the New California Republic. The expansion adds new playable characters, including Protectrons, Robo-Brains, and different models of Synths, each with their own unique abilities and traits.
Character Creation Options
The podcast explores the various character creation options introduced in the Settlers Guidebook expansion. This includes traits like being part of the Commonwealth Minutemen or the New California Republic, as well as special abilities like attracting traders more frequently or having improved recovery from injuries. It also introduces new playable characters such as Protectrons, with different functions and weapon options, and different models of Synths, including infiltrators and seekers. The expansion provides a range of perks like Ammo Smith, Bodyguards, and Quack Surgeon, which enhance the player's abilities and interactions in the game.
Managing Settlements and Faction Reputation
The podcast covers the mechanics of managing settlements, including companion perks and positive or negative influences on faction reputation. Companion perks allow players to have companions with special abilities and skills, ranging from aggressive companions to fiercely loyal ones. The podcast emphasizes the importance of faction reputation and how different actions, such as completing quests or preserving pre-war technology, can influence the reputation of factions like the Brotherhood of Steel and the New California Republic. The expansion also introduces NPCs from previous Fallout games, such as Preston Garvey and Tinker Tom, and includes options to have dogs as companions.
This week on Brother Knows Quest, Ramie dives into the irradiated wastes of the Fallout universe with the Settler's Guide Book for the Fallout: The Roleplaying Game! Join Ramie and Beth as they explore the tools and resources for building your own thriving settlements in the post-apocalyptic wasteland.