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Brother Knows Quest

Fallout: The Roleplaying Game Settler's Guide Book

Jan 3, 2024
Discussion on the Settlers guidebook and character options in the Fallout role-playing game. Exploration of robot models, synths, settlement management, and NPC companions. Comparisons made between Fallout 4 and New Vegas, including the settlement building feature. Thoughts on the TV show adaptation of Fallout.
20:45

Podcast summary created with Snipd AI

Quick takeaways

  • The Settler's Guidebook expansion for Fallout: The Roleplaying Game introduces rules for building settlements, managing factions, and utilizing companions with unique abilities.
  • The expansion provides character creation options like joining factions, specialized abilities, and new playable characters such as Protectrons and different models of Synths.

Deep dives

Overview of Settlers Guidebook Expansion

The podcast discusses an expansion called Settlers Guidebook for the tabletop version of the Mediphias' Fallout role-playing game. This expansion focuses on building settlements, similar to the gameplay mechanic in Fallout 4. It introduces character options, settlement management, and the ability to have companions, including robots, animals, and creatures. The expansion provides rules for building robots, adding attachments, and modifying weapons. It also includes faction rules and allows players to interact with factions like the Minutemen, Brotherhood of Steel, Institute, and the New California Republic. The expansion adds new playable characters, including Protectrons, Robo-Brains, and different models of Synths, each with their own unique abilities and traits.

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