VR pioneers Jaron Lanier and Nonny de la Pena, along with Tristram Hunt, director of the Victoria and Albert Museum, discuss the use of virtual reality to preserve and share artworks, the history of plaster cast technology, the global response to pressures and strains, and the power of virtual reality to evoke strong emotions and update the concept of virtual museums.
VR technology can recreate distant artifacts and enhance access to cultural heritage.
Virtual reality has the potential to revolutionize education, entertainment, and cultural preservation.
Deep dives
The Virtual Reality Experience of a Maya Monument in London
The podcast episode discusses how a virtual reality (VR) experience allows people to view and interact with a scan of a Maya stone monument, called Stella E, that was made by the Maya civilization in Guatemala. The monument is the largest freestanding carved monument from the ancient Americas, and the VR experience was created using plaster casts made in the 1880s. Although it is a copy of a copy, the VR experience provides a convincing illusion of being in front of the monument. The episode explores how VR technology can recreate distant artifacts and the parallels between Victorian VR and modern VR.
Victorian Plaster Casting and Virtual Museums
The episode delves into the Victorian era's fascination with plaster casting as a way to create multiple copies of famous sculptures and artifacts. These plaster casts were used to populate virtual museums, allowing people to access great works of art without traveling. However, the enthusiasm for Victorian VR eventually waned due to concerns about the value of copies, thematic incoherence, and the dominance of European artifacts. The Victoria and Albert Museum today is launching a digital reboot of the idea, embracing new technology like digital scanning and considering ethical guidelines for creating and using digital models.
Preserving Cultural Heritage and Experiences with Virtual Reality
The episode highlights how modern VR technology is being used to preserve cultural heritage and enhance access to art and historical sites. VR allows for the digitization of artifacts that are deteriorating in the real world, such as Maya monuments affected by pollution and acid rain. The VR experience creates a distinct medium for capturing not just objects, but also experiences. VR artists are pushing the boundaries of storytelling, enabling people to engage with historical and contemporary issues in powerful and empathetic ways. The episode also raises questions about the digital divide, power dynamics in preservation efforts, and the role of VR in recording and understanding the world.
The Future of Virtual Reality
The episode explores the future potential of virtual reality beyond its current state as an enthusiast-focused technology. It discusses the need for more accessible and affordable VR experiences that allow for movement within virtual spaces. Virtual reality has the capacity to revolutionize various fields, including education, entertainment, and cultural preservation. The episode acknowledges the challenges, including biases and subjectivity in selecting content, but emphasizes the unique possibilities of VR in delivering rich and immersive experiences that can shape our understanding of the world.
In the Victorian era, plaster casts became a way to preserve important artifacts in 3-D. Now, virtual reality promises to preserve places and experiences. But who decides what gets preserved? And is the technology an accurate recreation of the experience, or does it fool us into thinking we’ve encountered the real thing when we’ve done nothing of the sort? Guests include: Jaron Lanier, VR pioneer; Nonny de la Pena, VR artist; Tristram Hunt, director of the Victoria and Albert Museum.