#141. How To Create Believable Monsters With Randy Ellefson
May 7, 2024
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Author Randy Ellefson discusses how to create believable monsters, types of monsters, common motivations, and the impact of exploring diverse genres. The conversation covers monster origins, symbolic representations, and the role of monsters in driving conflicts in fiction writing.
Monsters can be created through physical or physiological deformities, motivations are crucial in crafting believable creatures.
Monster classification can vary based on societal structure, intelligence, and psychological elements.
Haunted objects or places can drive conflict in a story, serving as atmospheric tools rather than traditional monsters.
Deep dives
The Basilisk and Dementors are More Like Animals or Creatures
The basilisk from the Harry Potter series is considered more of an animal or creature since it is one of its kind. Similarly, the Dementors are also categorized as more like animals or creatures rather than monsters due to their lack of society and simplicity in nature.
Pennywise from IT is a Monster Due to its Psychological Deformity
Pennywise from IT is considered a monster primarily due to its psychological deformity, which portrays an evil and frightening persona. Despite appearing human-like, the psychological horror evoked by Pennywise categorizes it as a monster.
The Trololix from Wheel of Time are Seen as a Species
The Trololix from Wheel of Time are viewed as a species rather than monsters due to their tribal structure, hierarchy, and intelligence. Their ability to follow orders and commands positions them more as a distinct species rather than traditional monsters.
The White Walkers from Game of Thrones are Classified as Undead
The White Walkers from Game of Thrones are categorized as undead beings, falling under the umbrella of the undead rather than traditional monsters. Their origin and undead characteristics contribute to positioning them as unique entities within the story.
Haunted Objects or Places Like the Monkey's Paw are Not Monsters
Haunted objects or places like the Monkey's Paw are not typically considered monsters but rather thematic elements that drive conflict in a story. They serve as atmospheric tools rather than traditional antagonistic forces like monsters.
“The object itself didn't cause the conflict. The person who made the choice with the object caused the conflict.”- Randy Ellefson
In today’s episode, we’re going to cover something really fun—how to create believable monsters. And I have a special guest joining me today—someone that knows way more about creating monsters than I do. His name is Randy Ellefson, and he is the author of The Art of World Building. Here’s a preview of what’s included:
[03:48] Randy gives us his definition of a monster, what physical or physiological deformities they may have, and whether they are sentient beings.
[16:05] Randy breaks down the three types of monsters: accidental monsters, monsters by design, and monsters by evolution.
[28:42] Is it more effective to compel readers to keep reading despite knowing the outcome, or to cultivate curiosity that propels the audience to move forward?
[29:15] Randy shares common monster motivations, including a popular one that may lack credibility.
[50:47] The idea of exploring diverse topics and genres can expose writers to new ideas and provide fresh perspectives, even for writers not typically inclined towards fantasy, sci-fi, or historical fiction.