Discussion on outdated computer security ideas, debunking story points in software dev, intro of a terminal HTTP client, Postgres branching, ES Toolkit upgrade, reflections from Varnish creator after a decade of HTTP cache work
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Quick takeaways
Story points in project management may be ineffective due to drawbacks like confusion and demotivation.
Measured cues present a promising alternative for handling scope changes efficiently in project planning.
Deep dives
The World's Longest Video Game Development Journey
After 22 years of development, the video game Kien for Gameboy Advance has finally been released, making it the longest development process in history. Surpassing the legendary Duke Nukem Forever saga, this achievement highlights the dedication and persistence required in the gaming industry.
Story Points vs. Measured Cues in Project Management
The podcast delves into the debate over story points in project management, arguing against their effectiveness due to various drawbacks like confusion, unreliable timelines, and demotivation. Advocating for measured cues instead, a concept providing faster problem indicators and handling scope changes efficiently, offers a promising alternative for project teams seeking more effective planning techniques.
Marcus J. Ranum’s 2005 post on dumb ideas in computer security still holds up, Barry Jones argues why story points are useless, Posting is an HTTP client as a TUI, Varnish ceator Poul-Henning Kamp (phk) reflects on ten years of working on the HTTP cache & es-tookit is a major upgrade to Lodash.
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