

'The Last of Us' Season 2, Episode 5: The Gamer Guide, and Animating 'TLOU2' | Button Mash
May 15, 2025
Almudena Soria Sancho, lead animator at Wildflower Interactive and former Naughty Dog animator, shares her insights on the adaptation of 'The Last of Us.' She discusses the challenges of bringing Stalkers and other infected to life, emphasizing the importance of performance capture. The conversation delves into the creative differences between film and video games and the emotional weight of character development in the series, highlighting her excitement for the remainder of the season and the upcoming narrative arcs.
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Embracing Adaptation Differences
- Almudena enjoys seeing The Last of Us adapt with added storytelling and different mediums' strengths.
- She appreciates how the show fills gaps and brings new value to the game's world.
Stalkers' Design and Movement
- Stalkers represent a smart infected type distinct from runners and clickers by hiding and flanking.
- Animation focuses on a broken silhouette reflecting muscle atrophy for eerie human-infected balance.
Animating the Rat King Challenge
- Almudena described Rat King's complex animation as a huge collaborative effort requiring new tech and creative solutions.
- They linked actors and developed rigs carefully to manage this challenging infected character.