
Voices of VR #1701: Public Art Installation “Nothing to See Here” Uses Perception Art to Challenge Our Notions of Reality
Dec 7, 2025
Celine Daemen, a transdisciplinary artist specializing in immersive media and theater, discusses her groundbreaking public art installation, Nothing to See Here. She explores the concept of perception art, challenging our notions of reality amidst the AI debate. Celine shares insights from her Lincoln Center residency and her innovative use of volumetric capture techniques. The conversation delves into audience engagement, technical marvels like binaural sound design, and the time-bending experiences that are part of her work. She highlights the potential of immersive storytelling to reshape our collective experience.
AI Snips
Chapters
Transcript
Episode notes
Embodied Perception Shapes Reality
- Nothing To See Here functions as a perception art instrument that reveals how embodied perception shapes reality.
- Celine Daemen uses live capture and desynchronization to show that reality is continuously constructed by our bodies and attention.
Design For The Wild, Not Just Theater
- Design public immersive work to function in the wild and embrace short interactions.
- Reuse live-capture techniques from theatrical VR to make bodily presence part of the artwork.
The Viewer Meets A Tapping Stranger
- Visitors peek into a mirrored box and see a top-down stereoscopic capture of themselves with extra virtual elements like a plastic bag and a dog.
- A man eventually taps the viewer's body-double and delivers a monologue questioning the viewer's search for other realities.
