WHAT WENT WRONG

Below The Line - Creature Design & Practical FX (Starship Troopers)

11 snips
Aug 22, 2025
Alec Gillis, a veteran creature designer known for his work on iconic monsters in films like 'Predators' and 'Starship Troopers', shares fascinating insights into his career. He recounts his creative journey, starting from childhood inspirations to founding his own company, Amalgamated Dynamics. Alec dives into the design process behind memorable creatures like the Graboid, and discusses the challenges and pressures of working in established franchises. He also reflects on mentorship from James Cameron and motivates young creatives to adapt to the evolving filmmaking landscape.
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ANECDOTE

Early Career At Corman's

  • Alec Gillis learned hands-on at Roger Corman's studio after making stop-motion films in his mom's garage.
  • He met Jim Cameron early and built miniatures for Battle Beyond the Stars which jumpstarted his career.
ANECDOTE

Forming ADI And Making Tremors

  • Tom Woodruff and Alec formed ADI after leaving Stan Winston and landed Tremors via Gail Hurd's introduction.
  • They built both full-scale and miniature graboids and brought in the Skotaks for miniatures work.
INSIGHT

Design To Support Multiple Origins

  • The script's description was minimal so Gillis invented a distinct look: a bony, aggressive head with leathery reptilian body.
  • Designing to satisfy multiple origin explanations made the creature feel plausibly prehistoric, alien, or radioactive.
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