Podcast explores various house rules to enhance tabletop RPG experience, including meta-currencies, streamlined combat mechanics, unique character creation in thirteenth age, simplified combat maneuvers, range bands in combat, special dice mechanics, and listener engagement with shared house rules.
Encourage player creativity through meta-currencies for declaring story details.
Use cards for initiative to speed up combat resolution and engagement.
Reward players for exceeding targets to acknowledge character advancements and choices.
Deep dives
Implementing Meta-Currencies for Story Details
Using fate points or equivalent meta-currencies to allow players to declare story details that enhance their character's actions or the scene, encouraging player agency and creativity beyond traditional system limitations. This approach can reward strong role-playing actions and provide a tangible way for players to influence the narrative.
Efficient Initiative Resolution with Card Decks
Dealing cards for initiative instead of rolling dice to determine turn order, as seen in systems like Savage Worlds, offering a quicker and more engaging method for combat resolution. By using cards, players can easily track their actions and focus on dynamic combat interactions without slowing down gameplay.
Expanding Critical Hit Ranges for Player Investment
Expanding the critical hit range beyond natural 20s to reward players who exceed target numbers significantly, providing a meaningful way to acknowledge character capabilities and advancements. This approach can enhance combat dynamics and emphasize player choices and investments in specific abilities or skills.
Combat Efficiency with Range Bands and Movement Rules
Using range bands instead of precise measurements can streamline combat and make it more engaging, allowing players to focus on actions rather than specifics. The flexibility of this approach enhances combat speed and interest, benefiting various systems. Additionally, incorporating movement rules like those found in specific game systems can further enrich gameplay and make combat scenarios more dynamic and accessible.
Simplified Combat Maneuvers and Downtime Projects
A simplified approach to combat maneuvers, where players can attempt actions during combat that are adjudicated through attack rolls, provides a more fluid and engaging combat experience without the need for complex rules. This method allows for creative combat strategies without the constraints of intricate mechanics. Moreover, implementing project clocks and downtime activities offers players opportunities for character development and progression, adding depth and immersion to campaigns with periods of rest and skill improvement.
Almost everyone has house rules for their games, but are there house rules that are good for (nearly) every game? DMs Matt and Rob share over a dozen house rules from their games and their favorite systems that can (probably) be lifted and inserted into whatever TTRPG system your table plays.