Discussion on YouTube API limitations, John's Photoshop complaint, Vision Pro prescription lens pairing, wide and wider Lightning connectors, connector frustrations for developers, limitations of Apple Vision Pro including size, weight, and compatibility issues with peripherals. Comparison of color reproduction and resolution capabilities of Vision Pro. Experiences with Pro Display XDR, issues with Vision Pro headset and lens inserts. Challenges of text entry and eye tracking technology. Exploring field of view, window management in Vision OS, and comparing device capabilities for productivity work. Confusion and realization about travel mode and airplane mode.
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Quick takeaways
Comfort and fit of the Vision Pro headset were praised, with different cushions and adjustments available for finding the most comfortable fit.
Glare and reflections were observed on the lenses of the Vision Pro headset in certain angles and lighting conditions.
Stability of the user interface inside the Vision Pro headset was highly appreciated, with icons and windows appearing stable without any jitter.
Some interaction issues were noted, such as X buttons not highlighting and the need to click before controls were shown.
Motion sickness was not experienced during the use of the Vision Pro headset, and the UI behavior was mentioned, including control appearances and pass-through dimness.
Difficulties in achieving sharpness and focus were faced, particularly at the periphery of the field of view, with color fringing and limitations in viewing immersive videos with shallow depth of field.
Deep dives
Comfort and Fit of Vision Pro
The speaker describes their experience with wearing the Vision Pro headset, noting the importance of getting the right fit and pressure distribution for comfort.
Glare and Reflections on Lenses
The speaker mentions experiencing some glare and reflections on the lenses of the Vision Pro headset, particularly when looking at certain angles or in specific lighting conditions.
Stability of the User Interface
The speaker praises the stability of the user interface inside the Vision Pro headset, noting that unlike some videos or depictions they've seen, the icons and windows appear very stable and do not jitter or move around.
Interaction Issues
The speaker shares their observations on certain interaction issues, such as X buttons not highlighting when looking at them, the need to click before controls are shown, and difficulties with limb masking in certain scenarios.
Motion Sickness and UI
The speaker discusses concerns about motion sickness but notes that they did not experience it during their time with the Vision Pro. They also mention UI behavior, such as control appearances and pass-through dimness.
Sharpness and focus limitations
The summary discusses the difficulties the speaker faced in achieving sharpness and focus while using the Vision Pro. They found that certain areas on the periphery of their field of view appeared less sharp, and there was noticeable color fringing. This issue was especially prominent when viewing immersive videos that were shot with shallow depth of field. They also noted that their experience with 3D movies was more enjoyable than immersive videos due to the limitations of focus in the latter. However, they expressed their love for the rendered environments available on the device, and their hope for more. They also addressed the issue of watching movies in cramped spaces, like airline seats, and how the Vision Pro cleverly draws over those spaces to create an immersive experience.
Comfort and Fit
The speaker shared that they did not have any significant problems with the comfort and fit of the Vision Pro. They tried both straps and found them to be fine, with neither causing any major issues. They also highlighted the availability of different cushions and adjustments to find the most comfortable fit. The speaker mentioned that they had not used the device for an extended period, such as watching a whole movie, but they did not anticipate any discomfort due to the weight.
Limitations for Productivity
The speaker acknowledged that text entry on the Vision Pro was not good, especially without a physical keyboard. They found it frustrating and noted that it would likely always be a challenge due to the physical limitations of the device. While a physical keyboard could somewhat improve text input, it would not solve the issue of manipulating and selecting text. However, they did not rule out the device's potential for productivity, suggesting that it could still be useful for environments like virtual vacations and meditative spaces.
Issues with Eye Tracking and Gesture Inputs
The speaker mentioned that eye tracking and gesture-based inputs on the Vision Pro were not always reliable. While most taps and eye movements were correct, there was still a noticeable difference between most and all. They explained that the device reads squishy analog inputs and relies on real-world gestures, which inherently results in less precision and reliability compared to traditional PC input devices. The speaker acknowledged the efforts taken by Apple to make these inputs as accurate as possible but noted that it might not match the precision of other input methods.
User Experience and Challenges
Using the Vision Pro on a train and experiencing the limitations and challenges of the device, including using travel mode and the impact of train movement on the screen.
Positives: Mac Virtual Display
The positive experiences with Mac Virtual Display, including the ability to project and control a Mac screen on the Vision Pro, and the excitement of having a large screen while traveling.
Spatial Computing and Environments
The enjoyment and awe-inspiring nature of the spatial computing features, including the panoramic environments and the immersive experiences they offer.
Productivity and Usage Considerations
The limitations and trade-offs in terms of productivity and information density, highlighting the challenges of managing windows and the need for larger, less information-dense controls in Vision OS.