S2 Ep. 4: “His Grace the Duke” with Lauri Pitkus and Douglas Purver
Nov 20, 2023
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Join Alicia Malone and Tom Meyers as they analyze the drama on 61st Street. They talk to location manager Lauri Pitkus and VFX supervisor Douglas Purver about finding locations and enhancing them with visual effects. They discuss the challenges of finding clean locations and using real locations versus shooting on a soundstage. They also explore the use of technology to create realistic backdrops in 'The Gilded Age'.
The visual effects team in The Gilded Age aims to make their effects seamless and invisible, enhancing storytelling without drawing attention to themselves.
The location manager, Laurie Pitkus, works closely with the visual effects team to integrate real locations with visual effects, ensuring authenticity and minimizing the need for excessive digital work.
Real locations are sought out whenever possible, providing authenticity and reducing the reliance on visual effects, contributing to a cohesive and immersive world in The Gilded Age.
Deep dives
Creating Seamless Visual Effects
Douglas Perver, the show's visual effects supervisor, works closely with the director and cinematographer to strategize and plan how to shoot scenes that need visual effects. They aim to make the effects seamless and invisible, enhancing the storytelling without drawing attention to themselves. Douglas adds missing elements and removes modern elements from the scenes, ensuring everything looks realistic and cohesive.
Finding and Securing Locations
Laurie Pitker's, the location manager, is responsible for finding and securing real locations for the show. She scouted various places to find the perfect settings, and in some cases, used historic buildings, like the Academy of Music in Philadelphia, for their period-appropriate architecture. Laurie works closely with the visual effects team to capture the necessary reference material and coordinate the integration of real locations with visual effects.
Creating Realistic and Historical Settings
For scenes set in the Metropolitan Opera House, a 3D model of the Philadelphia Academy of Music was created using laser scanning and extensive photography. This model was then combined with green screen shots of the actors to create realistic and historically accurate scenes. Other locations, such as the 61st and 5th intersection, were meticulously researched and crafted, combining real elements and visual effects to bring the Gilded Age streets to life.
Maximizing Real Locations
The production team seeks out real locations whenever possible, such as the Elms in Newport, to provide authenticity and minimize the amount of visual effects work required. Some locations, like Kingscoat and Reed Castle, serve multiple purposes, doubling as different settings within the show. This approach helps create a cohesive and immersive world for the characters and story.
Collaboration and Coordination
Douglas Perver and Laurie Pitkis work closely together, with Douglas relying on Laurie to find locations that can be used practically and provide reference material for visual effects work. They collaborate to ensure that the practical and digital elements seamlessly blend together, creating a unified and believable world in The Gilded Age.
Amidst Peggy and Fortune's visit to Alabama, Marian grapples with uncertainty. Embark on a thrilling journey with our hosts, Alicia Malone and Tom Meyers, as they meticulously analyze the unfolding drama on 61st Street. Additionally, they engage in a fascinating conversation with location manager Lauri Pitkus and VFX supervisor Douglas Purver, delving into the captivating intersection of visual effects and reality in The Gilded Age.