
Mastering Dungeons Draw Steel – Resting and Downtime! (MD 264)
Oct 29, 2025
Dive into the fascinating world of Draw Steel, where resting isn't just recuperation, but a strategic element intertwined with character goals. Discover how roleplay enhances gameplay and learn tips for encouraging player improvisation. Unpack the implications of Hasbro's recent K-pop demon partnership with Netflix, and delve into the financial performance of Wizards of the Coast. Plus, get insights into the latest projects, including a potential Dragonlance show and the retirement of the Sigil tabletop, all while exploring innovative downtime mechanics!
AI Snips
Chapters
Transcript
Episode notes
Assess Players' Improvisation Comfort
- Ask players about their comfort and experience with improvisation before asking them to create world details.
- Use simple prompts and watch reactions to gauge readiness rather than forcing creativity on hesitant players.
Model Creativity Then Prompt Small
- Model the kind of creative contributions you expect by giving concrete examples first.
- Start with tiny prompts, give positive reinforcement, and have other players model answers when needed.
Switch Minds Before Narrative Prompts
- Signal a mindset shift when moving from combat to narrative tasks; pause and ask players to visualize the scene.
- Use short sensory prompts to help players describe details without pressure.
