Mastering Dungeons

Draw Steel – Resting and Downtime! (MD 264)

Oct 29, 2025
Dive into the fascinating world of Draw Steel, where resting isn't just recuperation, but a strategic element intertwined with character goals. Discover how roleplay enhances gameplay and learn tips for encouraging player improvisation. Unpack the implications of Hasbro's recent K-pop demon partnership with Netflix, and delve into the financial performance of Wizards of the Coast. Plus, get insights into the latest projects, including a potential Dragonlance show and the retirement of the Sigil tabletop, all while exploring innovative downtime mechanics!
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ADVICE

Assess Players' Improvisation Comfort

  • Ask players about their comfort and experience with improvisation before asking them to create world details.
  • Use simple prompts and watch reactions to gauge readiness rather than forcing creativity on hesitant players.
ADVICE

Model Creativity Then Prompt Small

  • Model the kind of creative contributions you expect by giving concrete examples first.
  • Start with tiny prompts, give positive reinforcement, and have other players model answers when needed.
ADVICE

Switch Minds Before Narrative Prompts

  • Signal a mindset shift when moving from combat to narrative tasks; pause and ask players to visualize the scene.
  • Use short sensory prompts to help players describe details without pressure.
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