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The Mythcreant Podcast

445 – Interactive Fiction

Aug 20, 2023
The Mythcreant Podcast discusses interactive fiction and the importance of choice in storytelling. They touch on topics like the Chooseco lawsuit, Mass Effect's ending, and character development in interactive games. The hosts also explore balancing player identification and characterization, as well as limitations in interactive narratives.
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Podcast summary created with Snipd AI

Quick takeaways

  • Interactive narratives encompass branching narratives, circumstantial branching, and branches divided by linear success state gameplay.
  • Creating interactive narratives presents challenges in balancing player identification and characterization, as well as the paradox of choice and limitations of fully interactive narratives.

Deep dives

Different types of interactive narratives

Interactive narratives encompass various types of storytelling, including branching narratives, circumstantial branching, and branches divided by linear success state gameplay. Branching narratives, like the game As Dusk Falls, offer exponential branches based on player choices. Circumstantial branching involves side quests or character interactions while the main story remains linear. Branches divided by linear success state gameplay require players to pass certain thresholds before progressing, such as defeating enemies to unlock the next section of the story.

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